Just a few other notes:
[Weapons / Armor]RV [-] Static Coil (unique ballistic cannon) has "physical splash" icon and text in brief stats, but deals only shock damage.This gun is fun. Original name is "Nanodyne ballistic cannon", code name in program data "Discombobulator". This one does not exist in multiplayer, only in revival. In singleplayer game exist only one unique type of this weapon - Olos Eternal Rest. Second type "The Exterminator" was a weapon only for subscribers in online version. In old revival somebody tried port this weapon to singleplayer, but he made a number of mistakes, apparently due to inexperience. One of them was to assign the weapon among the common drop, thats is why was the most frequently occurring unique. Thanks to another mistake, the weapon got its strange name - string number of weapon name is same like in multiplayer, but string database in singleplayer not. The number refers randomly to the line with the inscription "Static coil" (in database is many inputs that are not used in game)..
Because is this weapon essentially a community item, i keep in next patch same name and set damage to physical.
RV [-] Shulgoth's Infernal Storm (unique Cabal rifle) doesn't count towards shocking kills in mini-game despite shooting electrical spheres. Regular Tempest Rifle counts.This is correct. Weapon is designed with spectral damage, i think so this is feature. Spheres have a spectral charge.
VN [-] Electrocutioner sword has "toxic splash" icon and text in brief stats, but deals shock damage.I test all three electrocutioners in game (Jakob lasher mk1 + unique, Electrocutioner mk2), everything is fine on my system - swords have electrical damage, icon and description say "electrical".
[-] Phasebeam (Cabal heavy rifle) is said to have a rate of fire of 240 spm, but it has constant rate of fire with diminishing damage (a spectral flamethrower).
[-] Jin's Chromium Dragon (Unique XM Bolter) is described as having rate of fire of 120 spm (as regular XM Bolters do at that level), but it's actually a flamethrower, with diminishing power.Unlike the dps icon (the big one on the top of item descriptions table, which is set manually for each item and program only adds or substract it while modding and upgrading item) is this value real. The program retrieves the value in the skill settings and display it. Spm is also displayed on templars flamethrovers, its normal. Although the skill looks constant, it works probably on a pulse basis..
[-] Darkray's Devastation (Unique minigun rocket pistol) has "Physical Damage 0-0" in damage section. Either remove the text or enter actual numbers.This weapon have physical damage, but so low, it will not appear. I will add a few percent in the next patch, value will be visible.