Author Topic: TL;DR or the vast collection of thoughts on HGL Revival  (Read 1365 times)

Malachor

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #15 on: Jun 22, 2017; 04:29 AM »
Hmm, see if you can unhell sp_hellgate_1.10.180.3416_1.18074.70.4256.(170MB and 284KB respectively)
If that works then there's something about the mp patch, but if it doesn't then I have no idea.

Antediluvian

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #16 on: Jun 22, 2017; 05:12 AM »
SP files are unpacked normally, so there is a problem with MP archives. Next step?

Malachor

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #17 on: Jun 22, 2017; 08:43 AM »
Have you tried running the mp game through the game's original launcher?

Antediluvian

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #18 on: Jun 23, 2017; 12:52 AM »
Ran it up to password creation screen. Two MP archives were updated, and a number of small archives named "x_hellgate_…" were created, but Unhell can process none of them.

Malachor

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #19 on: Jun 23, 2017; 01:53 AM »
...."x_hellgate_…" were created, but Unhell can process none of them.
Wait what? Why do you get them? What version of the game do you have?
I ask because I've only seen those files with hanbitsoft's version.

Antediluvian

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #20 on: Jun 23, 2017; 03:56 AM »
A repack by "Vitality".

Malachor

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #21 on: Jun 24, 2017; 02:30 AM »
A repack by "Vitality".
Hmm. That doesn't really help, but if you were able to install both of the patches then you should have the NA_EU_Ger version of the game, and those x_hellgate shouldn't occur.
The only thing I can think of to do is get a different copy of the game, perhaps one that isn't a repack.

Kikina the templar

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #22 on: Jun 25, 2017; 10:33 AM »
Just a few other notes:


[Weapons / Armor]

RV [-] Static Coil (unique ballistic cannon) has "physical splash" icon and text in brief stats, but deals only shock damage.

This gun is fun. Original name is "Nanodyne ballistic cannon", code name in program data "Discombobulator". This one does not exist in multiplayer, only in revival. In singleplayer game exist only one unique type of this weapon - Olos Eternal Rest. Second type "The Exterminator" was a weapon only for subscribers in online version. In old revival somebody tried port this weapon to singleplayer, but he made a number of mistakes, apparently due to inexperience. One of them was to assign the weapon among the common drop, thats is why was the most frequently occurring unique. Thanks to another mistake, the weapon got its strange name - string number of weapon name is same like in multiplayer, but string database in singleplayer not. The number refers randomly to the line with the inscription "Static coil" (in database is many inputs that are not used in game)..
Because is this weapon essentially a community item, i keep in next patch same name and set damage to physical.  ;)
 
RV [-] Shulgoth's Infernal Storm (unique Cabal rifle) doesn't count towards shocking kills in mini-game despite shooting electrical spheres. Regular Tempest Rifle counts.

This is correct. Weapon is designed with spectral damage, i think so this is feature. Spheres have a spectral charge.  :D

VN [-] Electrocutioner sword has "toxic splash" icon and text in brief stats, but deals shock damage.

I test all three electrocutioners in game (Jakob lasher mk1 + unique, Electrocutioner mk2), everything is fine on my system - swords have electrical damage, icon and description say "electrical".


[-] Phasebeam (Cabal heavy rifle) is said to have a rate of fire of 240 spm, but it has constant rate of fire with diminishing damage (a spectral flamethrower).
[-] Jin's Chromium Dragon (Unique XM Bolter) is described as having rate of fire of 120 spm (as regular XM Bolters do at that level), but it's actually a flamethrower, with diminishing power.


Unlike the dps icon (the big one on the top of item descriptions table, which is set manually for each item and program only adds or substract it while modding and upgrading item) is this value real. The program retrieves the value in the skill settings and display it. Spm is also displayed on templars flamethrovers, its normal. Although the skill looks constant, it works probably on a pulse basis..

[-] Darkray's Devastation (Unique minigun rocket pistol) has "Physical Damage 0-0" in damage section. Either remove the text or enter actual numbers.

This weapon have physical damage, but so low, it will not appear. I will add a few percent in the next patch, value will be visible.





« Last Edit: Jun 25, 2017; 10:35 AM by Kikina the templar »

evilWillow

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #23 on: Jun 29, 2017; 08:34 PM »
Sorry in advance for my English.

Hello fewllow Hellgaters. I am new here, glad to be the part of the community. (Looks like I am 10 years late for the party, but nevertheless, better later than never.)

In addition to Antediluvian's list, a few more issues I encountered in Revival 1.5b2:

- "The Brain" in Chocolate Park has the size of a normal creature, while in vanilla it's humongous.

- When you expand mini-map to fullscreen mode and back to mini-map, enter/exit marks are not shown anymore.

- Sometimes, mod merchants sell mods that have negative values (for example, "Precise Tech" with -18 accuracy).

P.S.
I'd like to thank everyone who sacrifice their spare time to keep this game alive and well.
Keep it up and good luck!

Kikina the templar

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Re: TL;DR or the vast collection of thoughts on HGL Revival
« Reply #24 on: Jun 29, 2017; 11:36 PM »
Hello

Boss Brain - really ? I played vanilla version last time at least nine years ago.  :)
I think this is not the fault or revival, but change in official game patches, in Hellgate 2038 have Brain size of common defiler too..

Minimap - yes, this is another bug from original version, i can not do anything with it..

"Precise" affix  - is decreasing the firing error of weapon. In fact, it is positive. The smaller is the error, the higher is accuracy of the shooting