Author Topic: Palladium and Nanos  (Read 2573 times)

Adzigari

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Palladium and Nanos
« on: Nov 04, 2009; 02:45 AM »
Is it possible to hex or change the amount of palladium or nano shards in your inventory? I havent messed with the editor yet but im afraid of all of the hex strings (ive hexxed a few other games before)

Zarky

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Re: Palladium and Nanos
« Reply #1 on: Nov 04, 2009; 05:11 AM »
yes. but for both, cheat engine is a ton easier.

HaileyStargazer

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Re: Palladium and Nanos
« Reply #2 on: Nov 04, 2009; 02:48 PM »
I've done the palladium but not the nanos... seems like it would be a bit more difficult. I kind of do it the old school way.. search a value.. change the value, search again.. until I whittle down the possibilities. And this is super simple when it comes to palli, considering it's all held in one place. However, when it comes to nanos..  I'm wondering if it tallies all nanos regardless of placement.. or are there separate memory addresses relating to the 1 say in your inventory and one for the 10 in your stash.. :9
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Kami0

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Re: Palladium and Nanos
« Reply #3 on: Nov 04, 2009; 03:20 PM »
For stackable items, theirs amounts can easily be edited.

Stack size: 00 00 C0 49 xx 00 00 00 00 00 00 4A yy 00 00 00
xx is the maximum number in the stack, eg 20 for injectors or 5000 for components.
yy is the current number in the stack.
(from malachor's pdf)

Then with the patch 1.0, xx is 10000 (Dec) and yy is your actual amount for the given stack.
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Jaknet

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Re: Palladium and Nanos
« Reply #4 on: Nov 04, 2009; 03:41 PM »
There is a thread here viewtopic.php?f=55&t=74 regards using cheat engine for hex editing and even as a complete novice numpty in the subject I managed to get the nano shards working fine with it.... and it wasn't even too hard.

It did really help with a post by Kreper with step by step instructions for me here viewtopic.php?p=2398#p2398 in the same thread.

I don't know if anything will have changed as the maximum stack sizes have now been increased.

Hope this helps.
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Harrowing

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Re: Palladium and Nanos
« Reply #5 on: Nov 04, 2009; 05:00 PM »
If your really wanting more scraps in total compared to earlier another option available to you is editing one the the gameglobals.txt lines.  Go to line 9 and edit data field 2 its default is 0.4.  If say for instance you change that to 50.0 you can receive over 6 nano shards per breakdown... also your scrap total will max out very quickly.
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HaileyStargazer

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Re: Palladium and Nanos
« Reply #6 on: Nov 04, 2009; 07:58 PM »
Awesome, thanks for the info and links.. guess I'll take a stab at it later this evening. :)

@Harrowing So what exactly is a cooked file and how come I can't find info on it from a regular google search? Well.. more importantly, what program opens it? I have VS 08, Eclipse, and notepad ++ installed.. none even want to touch it. Is it just some type of compression maybe or archive of sorts?
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Flash

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Re: Palladium and Nanos
« Reply #7 on: Nov 04, 2009; 08:02 PM »
Im not an HGL expert but its *.txt.cooked file są I guess it's encrypted txt file which before encryption looks like a chart. Something like 2da files.

Jaknet

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Re: Palladium and Nanos
« Reply #8 on: Nov 04, 2009; 08:03 PM »
Quote from: "HaileyStargazer"
Well.. more importantly, what program opens it??

Any hex editor. This one works well in both x32 and x65 ... XVI32
http://www.chmaas.handshake.de/delphi/f ... m#overview

I know that wasn't aimed at me.. was just browsing past at the time.
« Last Edit: Nov 04, 2009; 08:14 PM by Jaknet »
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HaileyStargazer

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Re: Palladium and Nanos
« Reply #9 on: Nov 04, 2009; 08:08 PM »
Wow that was quick! Thanks.. I'm on it..
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maeyan

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Re: Palladium and Nanos
« Reply #10 on: Nov 18, 2009; 03:13 AM »
The .cooked extension is just a name FSS came up with to name the serialized game data sheets. Presumably, before they were serialized (or 'cooked') the data sheets were composed in Microsoft Excel. The cooked files aren't encrypted, in fact the encryption and compression was already remove from these files using the algorithm reverse engineered by Jon Doe (author of Unhell). That .dat files are the encrypted files, while the .cooked files are serialized, which is still difficult to interrupt without any sort of documentation on the file structure. Serialization is required for fastest possible read efficiency. The file can be loaded from the hard disk drive into memory requiring little parsing (if any).

http://en.wikipedia.org/wiki/Serialization
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