Hellgate Revival :: Forums

Hellgate: London => General => Topic started by: Tirex on Nov 02, 2009; 02:50 PM

Title: Transmogrifying Cube tutorial.
Post by: Tirex on Nov 02, 2009; 02:50 PM
I noticed that people dont seem to understand how to use some of the cube's recipes.

First of all you need to get it. The Transmogrifier can be acquiered from Nemo in Holborn Station.
Second of all you need to make sure you have all of the required materials.
Once you have the materials, place them in the Cube. You should see this:
(http://i174.photobucket.com/albums/w108/VladdyA/Crafting1.jpg)

If you place the correct materials and have the requiered amount of them then after pressing Create you will see this:
(http://i174.photobucket.com/albums/w108/VladdyA/Crafting2.jpg)


Here's a list of what needs to be put in and what will be the result. From top to bottom.
Note: You do not need to have the exact same amount of materials. Any amount above the ones in the ( )'s will do.
Note2: Crafted items have the possiblity of having varying quality.

How-to create seperate stacks: Put your current material stack in either the cube or your stash and dismantle a few items. Now you should have two stacks of the same material.

Credits to spag for updating the recipes.
Weapons:

Rare Scrap Material (3), Runic Fragment (10) - Creates a random fuel mod item.
Rare Scrap Material (3), Blessed Shard (10) - Creates a random rocket mod item.
Rare Scrap Material (3), Tech Component (10) - Creates a random battery mod item.
Runic Fragment (10), Rare Runic Fragment (3) - Creates a random ammo mod item.
Blessed Shard (10), Rare Blessed Shard (3) - Creates a random relic mod item.
Tech Component (10), Rare Tech Component (3) - Creates a random tech mod item.
Scrap Material (30), Rare Scrap Material (3), Blessed Shard (30), Rare Blessed Shard (3) - Creates a random Sword.
Scrap Material (30), Rare Scrap Material (3), Rare Blessed Shard (3), Runic Fragment (30), Tech Component (3) - Creates a random shield.
Scrap Material (30), Rare Scrap Material (3), Tech Component (30), Rare Tech Component (3) - Creates a random one-handed gun.
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Runic Fragment (3) - Creates a random two-handed gun.
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Blessed Shard (3), Rare Runic Fragment (3) - Creates a random focus item.

Armor:

Scrap Material (24), Rare Scrap Material (3), Blessed Shard (24), Rare Tech Component (3) - Creates a random belt.
Scrap Material (24), Rare Scrap Material (3), Tech Component (24), Runic Fragment(3) - Creates random gloves.
Scrap Material (24), Rare Scrap Material (3), Runic Fragment (24) Rare Blessed Shard (3) - Creates random shoulder guards.
Scrap Material (24), Rare Scrap Material (3), Tech Component (24), Blessed Shard (24), Rare Runic Fragment (3) - Creates random pants.
Scrap Material (24), Rare Scrap Material (3), Runic Fragment (24), Rare Blessed Shard (3), Rare Tech Component (3) - Creates a random helmet.
Scrap Material (24), Rare Scrap Material (3), Bleesed Shard (24), Rare Runic Fragment (3), Rare Tech Component (24) - Creates random chest armor.
Scrap Material (24), Rare Scrap Material (3), Rare Runic Fragment(6),Tech Component(6) - Creates random boots.


Have fun.
Title: Re: Transmogrifying Cube tutorial.
Post by: Killious on Nov 02, 2009; 09:57 PM
That's awesome. Thanks Tirex!
Title: Re: Transmogrifying Cube tutorial.
Post by: Harrowing on Nov 02, 2009; 10:18 PM
Ah I think Mayean intended for each individual to *find* the recipes on their own...

There is a really easy way *for founders only* to find the entire cube recipes.   I'll post how on the founders forums i guess now...
Title: Re: Transmogrifying Cube tutorial.
Post by: nugar on Nov 02, 2009; 11:23 PM
Thanks for that as couldn't see all the ingredients listed in the cube, as there was now way to scroll the list sideways to see all the ingredients listed in the top few.
Title: Re: Transmogrifying Cube tutorial.
Post by: maeyan on Nov 02, 2009; 11:57 PM
Quote from: "Harrowing"
Ah I think Mayean intended for each individual to *find* the recipes on their own...

There is a really easy way *for founders only* to find the entire cube recipes.   I'll post how on the founders forums i guess now...
Nah I encourage community members to collaborate their findings, its fun :)

Originally I did want to implement a bunch of secret recipes but unfortunetly the cube gamecode is so incomplete that you can only create recipes that are already listed. :(
Title: Re: Transmogrifying Cube tutorial.
Post by: Anonymous on Nov 03, 2009; 09:58 PM
This is probably a silly question, but after re-installing HG:L + 1.2 patch; I applied the 1.0 stable.  
Got the cube from Joey, but it won't open.
Is there something else I need to do, or is this time for another re-install?
Title: Re: Transmogrifying Cube tutorial.
Post by: Zarky on Nov 04, 2009; 05:16 AM
Thanks so much. this list will save me much time and scrap. i was trying to do one for myself but i ran out scrap before i had finished. thanks again. :mrgreen:
Title: Re: Transmogrifying Cube tutorial.
Post by: Anonymous on Nov 05, 2009; 05:13 PM
Quote from: "Coldheart"
This is probably a silly question, but after re-installing HG:L + 1.2 patch; I applied the 1.0 stable.  
Got the cube from Joey, but it won't open.
Is there something else I need to do, or is this time for another re-install?


Wow!  I am very sorry for my post I quoted.... realized next day that as long as the cube stays in inventory it will open. Only if it is in the stash will it not open.
I feel like an idiot.  lol
Title: Re: Transmogrifying Cube tutorial.
Post by: icymercy on Nov 06, 2009; 02:51 AM
Just for info, how do i get the transmogrifying cube ?
Title: Re: Transmogrifying Cube tutorial.
Post by: Tirex on Nov 06, 2009; 03:00 AM
Joey/s second quest. Added that to the main post.
Title: Re: Transmogrifying Cube tutorial.
Post by: Tarja on Nov 06, 2009; 10:39 AM
For some reason I can make only  mods. I want to make something else, nothing happens. I'm certain I put right items in it, I have checked it several times, but when I click "create" I will not get a sword. Well, I am happy it does not steal my scraps and still not giving anything. I must be doing something wrong, just cannot understand what. I make all kinds of mods and it works like a charm. But nothing else comes out.
Title: Re: Transmogrifying Cube tutorial.
Post by: KevosSetzer on Nov 23, 2009; 08:12 PM
Is there a recipe for boots or footwear? I don't see one in the first post, and I can't read the full recipes on the cube itself.
Title: Re: Transmogrifying Cube tutorial.
Post by: Tirex on Nov 23, 2009; 11:26 PM
I knew I was missing something, thanks for pointing that out. Added it on the list.
Title: Re: Transmogrifying Cube tutorial.
Post by: spag on Nov 24, 2009; 09:28 AM
To Tirex.Have noticed that the recipe for the gloves is the same as the recipe for the boots.If so,do they ramdomly appear at the same place.
Title: Re: Transmogrifying Cube tutorial.
Post by: Tirex on Nov 24, 2009; 10:15 AM
Hmm, indeed they are. I checked with Reanimator and the recipes are the exact same, item wise not amount wise.
I guess we just found a new bug.
Not quite sure if it'll work, but I guess that selecting the last recipe in the list might get it to produce boots instead of gloves.
Title: Re: Transmogrifying Cube tutorial.
Post by: maeyan on Nov 24, 2009; 01:10 PM
Any suggestions for the recipe fix? ;)
Title: Re: Transmogrifying Cube tutorial.
Post by: spag on Nov 24, 2009; 06:52 PM
Forgot to mention that in the craftmen(and women)recipes,the gloves and boots are the same.Maybe a game glitch.Thanks to all for the patches and mods.
Title: Re: Transmogrifying Cube tutorial.
Post by: spag on Nov 25, 2009; 08:53 AM
Dear Tirex.I have some bad news.Found another glitch in the cube.Seems the chest and pants recipes are the same.Checked with the craftmen and they are the same.Sorry.
Title: Re: Transmogrifying Cube tutorial.
Post by: Yandor on Dec 23, 2009; 04:59 AM
1h and 2h legendaries from the cube.
1h sometimes gives nothing, occasionally 3 nothings in a row.
The green evoker item did not give blue or legendary versions, so they may have been the misses.
2h gives XM57, Arclight thermite, poseiden and talon, no FS, XM55, firefox or Trident.
No uniques. Weapon levels matched char levels quite closely.

HGL has this occasional eccentricity when using the pre-packaged lvl 50 chars or hexed XP chars, it sometimes drops a few lvl 50 items into the mix.
If this happens when the cube is being used and that cube has been hexed to include some uniques, then Ruperts and Voodoo is what you get right out of the box.
Title: Re: Transmogrifying Cube tutorial.
Post by: pchefkent on Jan 16, 2010; 11:23 AM
hi,

im new here and would like to ask about a question regarding the cube formulas. is there any way to get the cube to make chests and boots, the engine seems only to want to make gloves and pants. barring that is there a way to unstack mats? thanks.
Title: Re: Transmogrifying Cube tutorial.
Post by: Yandor on Jan 17, 2010; 03:09 AM
Quote from: "pchefkent"
is there a way to unstack mats?
At one stage I could use a crafter to spit some mats out of a stack.
Find something they sell that uses the mat you want to split, drag in the mat, it accepts only as much as the recipe calls for, close the crafter window and you got a split stack.
You could rinse and repeat. You can also put your mats in the locker and go farm a second stack. Long time since I did it but I guess it still works.
Title: Re: Transmogrifying Cube tutorial.
Post by: SydonaiHGL on Jan 25, 2010; 05:06 PM
I hate to ask a stupid question, but am I taking it that the Transmogrifying Cube is now available in SP?
Title: Re: Transmogrifying Cube tutorial.
Post by: Kite on Jan 25, 2010; 05:19 PM
Quote from: "SydonaiHGL"
I hate to ask a stupid question, but am I taking it that the Transmogrifying Cube is now available in SP?

Yes, the Transmogrifying Cube is now available for SP via our "Fun-Patch". There are also some other items available for SP that were previously only available in MP. To get an overview of all the new features or to download the patch, go here http://http://www.hellgateaus.net/forum/viewforum.php?f=4. A short tutorial on how to install these patches can be found here http://http://www.hellgateaus.net/forum/viewtopic.php?f=72&t=991.
Title: Re: Transmogrifying Cube tutorial.
Post by: SydonaiHGL on Jan 26, 2010; 02:14 PM
Quote from: "Kite"
Yes, the Transmogrifying Cube is now available for SP via our "Fun-Patch". There are also some other items available for SP that were previously only available in MP. To get an overview of all the new features or to download the patch, go here http://http://www.hellgateaus.net/forum/viewforum.php?f=4. A short tutorial on how to install these patches can be found here http://http://www.hellgateaus.net/forum/viewtopic.php?f=72&t=991.

That is FANTASTIC!!  I can't tell you how long I've been playing SP and didn't realize this forum was here.  I'm so glad someone told me about it.  I miss HGL so much.  Nice to see I'm not the only one.  :) :) :)  And thank you for the tip.  This is too kewl.  Now, to figure out how to get the Zombot ticker, organ & blood parts I need to make my pet.
Title: Re: Transmogrifying Cube tutorial.
Post by: thumper on Jan 26, 2010; 07:00 PM
Quote from: "SydonaiHGL"
Quote from: "Kite"
Yes, the Transmogrifying Cube is now available for SP via our "Fun-Patch". There are also some other items available for SP that were previously only available in MP. To get an overview of all the new features or to download the patch, go here http://http://www.hellgateaus.net/forum/viewforum.php?f=4. A short tutorial on how to install these patches can be found here http://http://www.hellgateaus.net/forum/viewtopic.php?f=72&t=991.

That is FANTASTIC!!  I can't tell you how long I've been playing SP and didn't realize this forum was here.  I'm so glad someone told me about it.  I miss HGL so much.  Nice to see I'm not the only one.  :) :) :)  And thank you for the tip.  This is too kewl.  Now, to figure out how to get the Zombot ticker, organ & blood parts I need to make my pet.

1. Make sure you start a new character as "Elite for Normal". You will get good mobs and loot without the XP penalities.
2. If those mobs aren't challenging enough or dropping enough zombot bits, look into installing DAWE1313's mod - it greatly increases the mob quality and density - and adds a lot more PALA to the treasure passageways as an added bonus.

Good luck, follow the mod instructions and if in doubt just ask... lots of helpful people on the forums here (just like the old days)  :).
Title: Re: Transmogrifying Cube tutorial.
Post by: SydonaiHGL on Jan 26, 2010; 07:39 PM
Quote from: "thumper"
1. Make sure you start a new character as "Elite for Normal". You will get good mobs and loot without the XP penalities.
2. If those mobs aren't challenging enough or dropping enough zombot bits, look into installing DAWE1313's mod - it greatly increases the mob quality and density - and adds a lot more PALA to the treasure passageways as an added bonus.

Good luck, follow the mod instructions and if in doubt just ask... lots of helpful people on the forums here (just like the old days)  :).

Thank you for the speedy response.  I'll have to try that.  So, I have to be in Elite Normal mode to get the zombot pieces?  I bought the schematic in Normal mode, but I guess I can't get it that way.  Ok, thank you very much for being so helpful.
Title: Re: Transmogrifying Cube tutorial.
Post by: thumper on Jan 26, 2010; 07:55 PM
Quote from: "SydonaiHGL"
Quote from: "thumper"
1. Make sure you start a new character as "Elite for Normal". You will get good mobs and loot without the XP penalities.
2. If those mobs aren't challenging enough or dropping enough zombot bits, look into installing DAWE1313's mod - it greatly increases the mob quality and density - and adds a lot more PALA to the treasure passageways as an added bonus.

Good luck, follow the mod instructions and if in doubt just ask... lots of helpful people on the forums here (just like the old days)  :).

Thank you for the speedy response.  I'll have to try that.  So, I have to be in Elite Normal mode to get the zombot pieces?  I bought the schematic in Normal mode, but I guess I can't get it that way.  Ok, thank you very much for being so helpful.

No, you can get them in Normal mode too, but the drops are better in Elite Normal (like the old Elite mode but without the penalties that FSS imposed in the original game). So with better drops you have a better chance of getting the parts you need, plus you will level faster - it's like the MP days of power leveling, except you're all by yourself  :mrgreen:.
Title: Re: Transmogrifying Cube tutorial.
Post by: SydonaiHGL on Jan 27, 2010; 03:54 AM
Gotcha.  Ok, thanks a bunch.  :)
Title: Re: Transmogrifying Cube tutorial.
Post by: Aeon on Feb 07, 2010; 04:01 AM
Scrap Material (24), Rare Scrap Material (3), Blessed Shard (24), Rare Runic Fragment (3), RARE Tech Component (24) - Creates random chest armor.

tested on 1.2.1, fine with boots but for glove, use ordinary runic fragment, instead of rare
Title: Re: Transmogrifying Cube tutorial.
Post by: spag on Feb 20, 2010; 05:57 AM
Modified by Serge Pageau(Spag) 19-02-2010
From Patch 1.2.1 (14-02-2010)
Here's a list of what needs to be put in and what will be the result. From top to bottom.
Note: You do not need to have the exact same amount of materials. Any amount above the ones in the ( )'s will do.
Note2: Crafted items have the possiblity of having varying quality.

How-to create seperate stacks: Put your current material stack in either the cube or your stash and dismantle a few items. Now you should have two stacks of the same material.

Weapons:

Rare Scrap Material (3), Runic Fragment (10) - Creates a random fuel mod item.
Rare Scrap Material (3), Blessed Shard (10) -Creates a random rocket mod item.
Rare Scrap Material (3), Tech Component (10) - Creates a random battery mod item.
Runic Fragment (10), Rare Runic Fragment (3) - Creates a random ammo mod item.
Blessed Shard (10), Rare Blessed Shard (3) - Creates a random relic mod item.
Tech Component (10), Rare Tech Component (3) - Creates a random tech mod item.
Scrap Material (30), Rare Scrap Material (3), Blessed Shard (30), Rare Blessed Shard (3) - Creates a random Sword.
Scrap Material (30), Rare Scrap Material (3), Rare Blessed Shard (3), Runic Fragment (30),  Tech Component (3) - Creates a random shield.
Scrap Material (30), Rare Scrap Material (3), Tech Component (30), Rare Tech Component (3) - Creates a random one-handed gun.
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Runic Fragment (3) - Creates a random two-handed gun.
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Blessed Shard (3),  - Creates a random focus item.

Armor:

Scrap Material (24), Rare Scrap Material (3), Blessed Shard (24), Rare Tech Component (3) - Creates a random belt.
Scrap Material (24), Rare Scrap Material (3), Tech Component (24),  Runic Fragment(3) - Creates random gloves.
Scrap Material (24), Rare Scrap Material (3), Runic Fragment (24) Rare Blessed Shard (3) - Creates random shoulder guards.
Scrap Material (24), Rare Scrap Material (3), Tech Component (24), Blessed Shard (24), Rare Runic Fragment (3) - Creates random pants.
Scrap Material (24), Rare Scrap Material (3), Runic Fragment (24), Rare Blessed Shard (3), Rare Tech Component (3) - Creates a random helmet.
Scrap Material (24), Rare Scrap Material (3), Bleesed Shard (24), Rare Runic Fragment (3), Rare Tech Component (24) - Creates random chest armor.
Scrap Material (24), Rare Scrap Material (3), Rare Runic Fragment(6),Tech Component(6) -Creates random boots.
Title: Re: Transmogrifying Cube tutorial.
Post by: Tirex on Feb 20, 2010; 12:56 PM
Thanks, I've updated the first post with your recipe list.
Title: Re: Transmogrifying Cube tutorial.
Post by: TotamSpemRelinquite on Feb 25, 2010; 12:07 PM
The recipe listed here for shoulder guards and focus items are the same.
So every time I try to create a focus artifact I get some lousy shoulder guards.

Wrong recipe? Bug? Am I doing it wrong?
Title: Re: Transmogrifying Cube tutorial.
Post by: Malachor on Feb 25, 2010; 12:39 PM
Quote
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Blessed Shard (3), Rare Runic Fragment (3)- Creates a random focus item.
Give that one a go TSR.
Title: Re: Transmogrifying Cube tutorial.
Post by: spag on Feb 25, 2010; 12:53 PM
Thanks Malachor. My mistake and ask Tirex to update the list.Thanks again.
Title: Re: Transmogrifying Cube tutorial.
Post by: TotamSpemRelinquite on Feb 25, 2010; 12:57 PM
Ahh, here we go. Thx for the quick reply.
Title: Re: Transmogrifying Cube tutorial.
Post by: Malachor on Feb 25, 2010; 01:47 PM
You're welcome :)
Title: Re: Transmogrifying Cube tutorial.
Post by: ordinator on Mar 11, 2010; 08:15 PM
Quote from: "Yandor"
1h and 2h legendaries from the cube.
1h sometimes gives nothing, occasionally 3 nothings in a row.
The green evoker item did not give blue or legendary versions, so they may have been the misses.
2h gives XM57, Arclight thermite, poseiden and talon, no FS, XM55, firefox or Trident.
No uniques. Weapon levels matched char levels quite closely.

HGL has this occasional eccentricity when using the pre-packaged lvl 50 chars or hexed XP chars, it sometimes drops a few lvl 50 items into the mix.
If this happens when the cube is being used and that cube has been hexed to include some uniques, then Ruperts and Voodoo is what you get right out of the box.

Hey there.  Can you tell me how did you add the unique recipes to the cube?  I've been trying to find the hex values for it but no luck.  Thanks.
Title: Re: Transmogrifying Cube tutorial.
Post by: maeyan on Mar 12, 2010; 12:34 AM
To add new recipes to the cube you'll need to hex edit the recipes.txt.cooked file or use or Reanimator editor to do it for you. The editor is only available to our founding members currently sorry.
Title: Re: Transmogrifying Cube tutorial.
Post by: ordinator on Mar 12, 2010; 12:51 AM
Quote from: "maeyan"
To add new recipes to the cube you'll need to hex edit the recipes.txt.cooked file or use or Reanimator editor to do it for you. The editor is only available to our founding members currently sorry.
Thanks for the info.  No problem!  I really really appreciate the work you guys are doing  :D
Title: Re: Transmogrifying Cube tutorial.
Post by: Rkurnelm on Aug 08, 2010; 11:08 AM
Heya folks.  This is mildly embarassing but I was having some fps problems looked and noticed that shadows were set to medium instead of low and before updating to 1.2 i had it set to low (i thought) so i reverted and checked sure enough that was the case.  Well i kinda forgot about the cube on my blade master.....  so i get the game back to the modded version (after doing the chocolate park quest low fps on that is your enemy).  While doing some inventory cleaning I noticed my cube was missing, went back to nemo and i can't get another one from him, is there a way i can get another one or am i SOL til i beat sydonai?
Title: Re: Transmogrifying Cube tutorial.
Post by: stylen on Aug 08, 2010; 06:53 PM
Nvm I found the "fun patch".
Title: Re: Transmogrifying Cube tutorial.
Post by: maeyan on Aug 08, 2010; 06:57 PM
Quote from: "stylen"
Noob question how do you get the cube lol.  I'm just using the orignal SP patch do I need a certain one?
You use our modification Stylen ;) viewforum.php?f=4 (http://www.hellgateaus.info/forum/viewforum.php?f=4)

Once it's installed, Nemo will give it to you in the usual manner
Title: Re: Transmogrifying Cube tutorial.
Post by: Bryan on Aug 09, 2010; 03:51 AM
Found the remaining recipes (consumeables and the such) I wrote down in another thread,thought they'd be useful here.Not that they'd be practically useful at this point,just to make the list look big and pretty. :P


-Fawkes' Black Elixir (1),Fawkes' Elixir (5),Grenade (1) --> Fawkes' Force Five

-Zombot Pet (1),Fawkes' Elixir (1),Fawkes' Black Elixir (1) --> Fester Festivus

-Large Health Injector (10),Nanoshard (1) --> KungFu Bunny

-Large Powerpack (10),Nanoshard (1) --> Scorched

-Analyzer (1),Basic Powerpack (1) --> PRD


Basic Health Injector (2) --> Medium Health Injector
Medium Health Injector (2) --> Large Health Injector
Large Health Injector (2) --> Advanced Health Injector
Advanced Health Injector (2) --> Nanodyne Health Injector

Basic Powerpack (2) --> Medium Powerpack
Medium Powerpack (2) --> Large Powerpack
Large Powerpack (2) --> Advanced Powerpack
Advanced Powerpack (2) --> Nanodyne Powerpack

Basic Shield Booster (2) --> Advanced Shield Booster
Advanced Shield Booster (2) --> Basic Shield Capacitator
Basic Shield Capacitator (2) --> Advanced Shield Capacitator
Advanced Shield Capacitator (2) --> Shield Emitter

Antivenom Injector (2) --> Antitoxin Injector
Antitoxin Injector (2) --> Antidote Injector
Antidote Injector (2) --> Toxic Neutralizer
Toxic Neutralizer (2) --> Toxic Counteragent

Basic Sprectral Brace (2) --> Advanced Spectral Brace
Advanced Spectral Brace (2) --> Basic Spectral Stabilizer
Basic Spectral Stabilizer (2) --> Advanced Spectral Stabilizer
Advanced Spectral Stabilizer (2) --> Spectral Harmonizer

Basic Fire Retardant (2) --> Advanced Fire Retardant
Advanced Fire Retardant (2) --> Basic Fire Suppresor
Basic Fire Suppresor (2) --> Advanced Fire Suppresor
Advanced Fire Suppresor (2) --> Fire Extinguisher

Basic Shock Guard (2) --> Advanced Shock Guard
Advanced Shock Guard (2) --> Basic Shock Screen
Basic Shock Screen (2) --> Advanced Shock Screen
Advanced Shock Screen (2) --> Shock Shield

Basic Gyro Brace (2) --> Advanced Gyro Brace
Advanced Gyro Brace (2) --> Basic Gyro Shunt
Basic Gyro Shunt (2) --> Advanced Gyro Shunt
Advanced Gyro Shunt (2) --> Gyro Stabilizer

Basic Health Injector (1),Basic Powerpack (1) --> Basic Restorative
Basic Health Injector (2),Basic Powerpack (2) --> Medium Restorative
Medum Health Injector (1),Medium Powerpack (1) --> Large Restorative
Large Health Injector (1),Large Powerpack (1) --> Advanced Restorative
Advanced Health Injector (1),Advanced Powerpack (1) --> Nanodyne Restorative
Title: Re: Transmogrifying Cube tutorial.
Post by: Malachor on Aug 09, 2010; 04:59 AM
Quote from: "Rkurnelm"
... or am i SOL til i beat sydonai?
Til you beat sydonai? Until you create a new character you mean ;)
Title: Re: Transmogrifying Cube tutorial.
Post by: Rkurnelm on Aug 09, 2010; 12:36 PM
Quote from: "Malachor"
Quote from: "Rkurnelm"
... or am i SOL til i beat sydonai?
Til you beat sydonai? Until you create a new character you mean ;)

Heh thought it was one of his drops, oh well no matter problem is solved i got the cube and again, thanks malachor.
Title: Re: Transmogrifying Cube tutorial.
Post by: Yandor on Dec 24, 2010; 04:04 AM
Quote from: ordinator
Hey there.  Can you tell me how did you add the unique recipes to the cube?  I've been trying to find the hex values for it but no luck.  Thanks.

Sorry for late reply, "luck" gave me one of those "interesting" years.
Currently trying to catch up with Reanimator and a years progress.
Hexing in the dark was interesting back then, too much guesswork.

First- The second recipe (for a rocket mod) in recipes.txt.cooked was one of the cheapest so I changed the quantities to 1 scrap and 1 tech and changed the reward to the 2h weapon reward ponter 26 01 at address 3A0. I was making a profit from scrapping the unwanted items. Its now easier to change these with Reanimator.

Second- In treasure.txt.cooked I was looking at the 2h weapon cube reward randomizer at 002BAD60 because I wanted Dunbars and Lees and all my MM characters get Hiks instead.

01 00 00 00 04 00 00 00 00 00 00 00
I called this the White string, changing the 00 to 05 (at 002BAE90) gave me "floor sweepings" white consumables.

01 00 00 00 04 00 00 00 05 00 00 00 Green(?) string
changing the 04 to 08 (at 002BAEE8) got me my first unique "create".

01 00 00 00 04 00 00 00 04 00 00 00 Blues(?)
Changing the final 04 to 00 (@002BAF3C) gaves less blues, maybe more legends.

01 00 00 00 00 00 00 00 FF FF FF FF wtf(?)
should this be 00 00 00 00 instead of FF FF FF FF?
The 00 is @002B2BAE.
Messed with these numbers trying to find an optimum mix but it got horribly confused.
At one stage 1-4 or 1-7 creates gave a unique but other times it got to 1 in 40 creates.

There was the same problem that you have with vendors, half the time you get the Arclite and Mirv half of the weapons, other times the FS and Firefox half. It got too confusing and I still didnt get the Duns and Niks I was after.

Mod- PM me if you want this shifted to "Hexing the Cube" and I will leave a link here instead.
Title: Re: Transmogrifying Cube tutorial.
Post by: TheWalkingDerp on Jul 13, 2016; 02:22 PM
Ok either I'm totally stupid or somethings broken for me. None of the listed recipes seem to work for me.