Further thoughts of a more frivolous nature
Will we have the "costume" slots active as in Global? If so I would love to see an option to have costume active in station and armour when in battle action.
Personally I would prefer no attributes on these items so that it is purely a cosmetic choice which you use. Also with the dye kits, I would prefer them to be stat free for the same reason. Use ring/necklace slot for skill/attribute options imho.
I should add these would be the last things of all to spend any effort on...
In its current state,2038 only has a dye kit slot and a ring slot. Costumes are a wish of mine as well,but frankly they haven't even entered the discussion table yet due to the whole team's sheer workload towards a stable game.
I cannot say if the dye kits will be stripped of stats,but I doubt it. I can say,though,that the Abyss rings are fully functional already and should be quite an asset
What I realy want to see online? Nagahaku mod ofc
More seriously (I'm assuming it's not possible, at all), maybe I can help by telling what I hate in Hellgate London:
1: Side quests: in HGL, they are incredibly boring and lame, and we have to do those twice to finaly get all the extra attrib points.
2: inventory is realy small and items size realy big. It's frustrating to make PRDs to check/sell/dismantle items several times on the same run. The "wow inventory" option would be great for that reason.
3:Skills are realy unbalanced. Some are insanly good (DPS), others are just a no way to go. For example, On HGL, all vokers were Tempest-Arc legion- skull splitter (sometimes). In HGG, all were Flameshard cause of the nerf of elec lightning. Marksmen were all multishot..etc. What I like the most in Naga mod, is that it increases diversity by boosting skills underestimated (BM's Sword Typhoon= OMG!, for exemple). I wish to see more diversity in 2038.
4: Templars are underpowered compare to other classes, spacialy on group. DPS is realy hard to increase after a certain limit on a BM, and immortality should not come with "no damage" on guardian. Multi auras is a must to help reducing this gap beetween templar and other classes, imo.
Hope it helps.
I cannot comment on side quests and inventory,for the reasons mentioned above. I can discuss skills,however.
For one,sadly I don't think there will ever be absolute skill balance. Some builds,some skill&gear combinations,some approaches to damage-dealing or damage mitigation will always be more efficient than others.
What I can say without a doubt though is,2038 will most likely have a very satisfactory skill and class balance.
The Evoker you mention,for instance,doesn't look like a class that will have an absolute do-or-bust build. Flameshards will still shine,but new gear and skill tweaks also make other skills viable. Demonspine looks splendid,and so do Tempest,Skullsplitter and Spectral Serpents,each for their own purpose. Hellfire and Swarm both seem fantastic,particularly with new Glyphs designed around supporting AoEs. With the current power costs and gear,I dare say even Spectral Lash may be made viable by those determined to make it so.
As for Templars,I can say without a doubt that this will not be the case. As I also mentioned on Discord,BMs look so insanely powerful that they may very well challenge or surpass MMs and Evokers.
Just to give you an idea:
-Str bonuses are calculated before skill damage multipliers,and presumably also before cdb.
-Power costs are decreased for most skills.
-Skills such as Sword Typhoon have been revamped to make them much more dangerous.
-SoJ in particular is borderline broken. In earlier versions of HG,each swing would deal -35% damage. The current SoJ deals +103% per swing,on top of str bonuses,+ele %s and cdb. I cannot begin to describe how much of a damage boost this is in action.
So no worries,Templars will shine again