Heya

In a nutshell:

-Shields are the first to go down. At this point,+shield overload will

**increase** the damage dealt,while I know of no factors that may

**decrease** it. If anyone knows that I'm wrong on this,please do correct me.

-Once they're down,health is reduced. It's at this point it's the armor value that reduces the amount of damage received.

The exception to this is the case of +shield penetration being factored in. In that case,and supposing there's,say,30% shield penetration,

-70% of the total damage is dealt to shields. If +shield overload is also present,it

**is** factored in,based on that 70%.

-30% of the total damage is dealt directly to health. The armor value will then reduce that 30%.

So in numbers,assuming one has,say,100 base damage,30% penetration and 100% overload,while the target has 50% damage absorption from armor,

-70 damage should be dealt to shields per hit. 100% overload makes that 140 (70*2).

-30 damage should be dealt to health per hit. Armor provides 50% absorption,so that becomes 15 (30÷2).

-Once all shields are down,all base damage from more hits is dealt to health. So 100 base damage should be dealt to health,but absorption makes that 50 (100÷2).

I hope that clears it up