Author Topic: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs  (Read 8073 times)

RJ Mayhem

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Hello

Mod Notes:
1. Vendor & crafter’s inventory refresh instantly. (if opened to fast no items will be present close and reopen)
2. Lowered the number of times you can nano an item. Anything after 15 nanos would normally make the item disappear so I made it so you can’t nano an item past 15 times.
3. Increased the number of augments on white weapons from 5 to 6.

SP Compatibility (File Version): 1.1.0

Installation Instructions:
1. Open the hellgateaus.info Launcher
2. Go to Options > Settings > Enable expert mode > Ok
3. Install mod package.
4. Enjoy!

It's going to pop up and warn you about overwriting the file just select ok.
   
If you have any problems please post here.

Thanks & Enjoy[attachment=1:3iv8tsjm]Inventory Refresh (INSTANT), Nano (15) & Weapon Augments (6).mod.zip[/attachment:3iv8tsjm]
[attachment=0:3iv8tsjm]Inventory Refresh (INSTANT), Nano (15) & Weapon Augments (6) (Elite for Normal).mod.zip[/attachment:3iv8tsjm]
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

Archinemnon

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs
« Reply #1 on: Nov 19, 2009; 02:35 PM »
I'm somewhat confused.  In the "official" 1.1.0 will items disappear after you nano them 15x, or are you saying that's the way it used to be on "live servers" and you're making this mod to bring your SP experience more in line with what MP used to be?

As a side note, anyone wanting to only reduce vendor and crafter refresh times can use HGLModder to set the Game Globals for "merchant_refresh_time_in_ticks", "merchant_refresh_required_time_between_browse_in_ticks" and "craftsman_refresh_time_in_minutes" all to 0 for Data 1 and Data 2.

RJ Mayhem

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs
« Reply #2 on: Nov 19, 2009; 06:25 PM »
Quote from: "Archinemnon"
I'm somewhat confused.  In the "official" 1.1.0 will items disappear after you nano them 15x, or are you saying that's the way it used to be on "live servers" and you're making this mod to bring your SP experience more in line with what MP used to be?

As a side note, anyone wanting to only reduce vendor and crafter refresh times can use HGLModder to set the Game Globals for "merchant_refresh_time_in_ticks", "merchant_refresh_required_time_between_browse_in_ticks" and "craftsman_refresh_time_in_minutes" all to 0 for Data 1 and Data 2.

in the official SP anything past 15 times the item disappears on relog so i made it so you cant go past 15 times. this is going to get fixed in next release of the sp mod. also using this mod does just that + the extra augment & safer item nanoing.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

spag

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs
« Reply #3 on: Nov 24, 2009; 08:53 PM »
I noticed that you do not need nanoshards in nano forge.Is this a glitch or you will need them in nightmare mode? Thanks.After checking i found that they are still used.Sorry.

Dabbler77

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon A
« Reply #4 on: Jun 19, 2011; 05:53 PM »
Hi can you re-upload the the Normal version of Inventory Refresh?  It says the file is corrupted when I install it.

Thanks.

piinyouri

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs
« Reply #5 on: Sep 04, 2011; 12:57 AM »
Is this 1.2 compatible?
God it's been so long since I've been here I can't remember anything.  :(
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Bryan

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs
« Reply #6 on: Sep 04, 2011; 02:06 AM »
Well since it doesn't appear to be messing with any tables 1.2.1 did since 1.1.0,it should be compatible.Then again,unless a more experienced member confirms this don't take my word for it.
On another note,is this file still corrupted?Can't quite remember if it was replaced since the last server migration,the downloads counter seems to point at it having been left as is. ???
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florin2010

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Re: Vendor & Crafter Inventory Refresh, Nano FIX, 6 Weapon Augs
« Reply #7 on: Mar 22, 2013; 03:01 PM »
Why does it say the file is invalid? it did this before too but it worked eventually...anyone know what to do?
I disabled antivirus just in case but it doesn't work