Author Topic: Quest for Death [MOD]  (Read 19588 times)

Tirex

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Re: Quest for Death [MOD]
« Reply #60 on: Aug 14, 2010; 03:19 AM »
Oh, yeah, my bad. Well, there shoulden't be any gamebreaking quests, just some difficult ones.

Wildman

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Re: Quest for Death [MOD]
« Reply #61 on: Aug 14, 2010; 09:56 AM »
Lets see, don't you guys mean: BM vs Tormentors no biggy, MM, Evoker not to bad just stay back.

BM vs Orbiles oh man what a pain, MM your kidding right? too easy, Evoker a challenge but this is fun.

Everyone vs Ravenger Mastodons oh shit, MOMMY!!

 :D
All is cloaked in darkness and the darkness is my home. I shun the light but still I fight, until the dark is safe once again.

StyrofoamBoots

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Re: Quest for Death [MOD]
« Reply #62 on: Aug 17, 2010; 06:36 AM »
Thanks much, just didn't want to get a character rolling only to have the game break in some manner. Looking forward to many hours of mindless killing.

Dudch

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Re: Quest for Death [MOD]
« Reply #63 on: Nov 12, 2010; 08:17 PM »
Is there any known way to make it so there's a fuckload of demons that need killing all the time, rather than just in quests?

EDIT:
Just got done with my first quest with hard mode quest for death, and it was awesome. 1000 imp snipers, didn't have any problems finding enough to kill. It was difficult though, on my first and currently only character, a guardian. I would still like to have generally lots of enemies rather than just lots of 1 kind of enemy for a quest.

ElectricMessiah

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Re: Quest for Death [MOD]
« Reply #64 on: May 14, 2011; 05:46 AM »
Been awhile since I've visited.

Thanks for this mod, It is a blast.  :)

ElectricMessiah

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Re: Quest for Death [MOD]
« Reply #65 on: May 17, 2011; 01:35 AM »
250 Devourers (?)... flying Brain Squids in Lower/Upper Kingston.

A couple questions on this mod.  I think I know the answers, but I want to double check with the xpertz.

Does the mod still disable (not allow) the vanilla quests to be completed if this mod is installed first?  From what I read, this is still the case, but I don't know how to tell if I have the mod working correctly based on the quests that are available to my new lvl 12 Engy.

After I'm finished with the Easy version, can I simply install/uninstall a harder version and do them all again?  Again, I think this is also possible just by uninstalling/reinstalling through the launcher.

piinyouri

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Re: Quest for Death [MOD]
« Reply #66 on: Sep 08, 2011; 10:19 PM »
Can this be installed via the old launcher for a 1.5b game without causing problems?
I LOVED this mod.
THE CUTTING EDGE OF SCIENCE IS THE SCIENCES OF DEATH