Author Topic: Quest for Death [MOD]  (Read 19570 times)

hukhuk

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Re: Quest for Death [MOD]
« Reply #30 on: Mar 03, 2010; 12:38 AM »
i should have mentioned that i meant it to be a multiplayer mob :D

Quote
Would save a lot of time trying to spawn certain mobs.
like giant chairs? ^^

Coldheart

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Re: Quest for Death [MOD]
« Reply #31 on: Mar 03, 2010; 05:48 AM »
mob chairs?


magnificent!

oh wait, they already used that phrase in game....  lol
=================

In multiplayer mode, have a third alternative where on a random basis, instead of a zombie mob, the party gets giant zombies and witches.

btw, if the demons could bring back corpses for zombies in human form, why not be able to summon prehistoric creatures (not neccesarily those that have been fossilized)
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DokEnkephalin

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Re: Quest for Death [MOD]
« Reply #32 on: Apr 23, 2010; 10:09 PM »
Quote from: "Tirex"
Hard (aka crash like a *****)
Yes, it does. So far I haven't gotten even 800 before the game crashes. Have you thought of giving the monsters droppables to keep count, so we don't have to start all over from the beginning? After clearing the first 250, it's all the same difficulty anyway, just a little more hacking.

piinyouri

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Re: Quest for Death [MOD]
« Reply #33 on: May 23, 2010; 11:28 AM »
Just DL'ed and installed the Normal ver of this.
I noticed on the first mission I only had to kill 200 zombies. Does it increase to 500 as I do more?
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LordZed62

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Re: Quest for Death [MOD]
« Reply #34 on: Jun 14, 2010; 02:39 AM »
Just installed Q4d Normal, now how do you activate it, who is the quest giver. Can't find any big yellow ? in any of the stations in normal play :(
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Jeremiah

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Re: Quest for Death [MOD]
« Reply #35 on: Jun 14, 2010; 02:47 AM »
The Quest for Death Mod basically replaces all the Kill X of Y Quests into Kill 200 of Y's Quests...
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LordZed62

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Re: Quest for Death [MOD]
« Reply #36 on: Jun 14, 2010; 05:33 AM »
So basiclly I have to wait until I get one of those type quest again, I take it. Bummer
Thanks for the info....
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Leitner

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Re: Quest for Death [MOD]
« Reply #37 on: Jun 14, 2010; 02:49 PM »
Playing with QFD Hard I came across a quest that told me to kill 16 imp troopers in covent garden station.
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Malachor

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Re: Quest for Death [MOD]
« Reply #38 on: Jun 15, 2010; 01:45 AM »
Did you get the quest in covent garden station, or do you have to find and kill them in the station?
It might pay to post the name of the quest ;)

Leitner

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Re: Quest for Death [MOD]
« Reply #39 on: Jun 15, 2010; 03:12 AM »
Quote from: "Malachor"
Did you get the quest in covent garden station, or do you have to find and kill them in the station?
It might pay to post the name of the quest ;)

Lol, Okay you caught me. Poorly worded and lacking detail. The quest was in the train depot(I think). Don't happen to have the name offhand as I turned it in. But I am sure I could find out somewhere.
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Tirex

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Re: Quest for Death [MOD]
« Reply #40 on: Jun 30, 2010; 01:39 PM »
If anyone has QFD easy and normal, could they upload them here? Thanks.

Bryan

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Re: Quest for Death [MOD]
« Reply #41 on: Jun 30, 2010; 01:41 PM »
Edit: No need keeping the file in this post :)
« Last Edit: Jul 17, 2010; 05:17 PM by Bryan »
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Tharos

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Re: Quest for Death [MOD]
« Reply #42 on: Jun 30, 2010; 02:09 PM »
Thanks... :)
Someone understood what I meant in the Support Tread.
Hopefully the other mods will be uploaded again. :)

hukhuk

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Re: Quest for Death [MOD]
« Reply #43 on: Jul 17, 2010; 05:12 PM »
*grinding teeth*
just made it through 500 ravager mastodons.
took me about 1 and a half hour and also 4 or 5 dozen death's.
and you know that feeling when you realize that the last freaking monster you need is not going to spawn? that it was lost, fell through the floor like about half of the strikes i launched..
only thing that keeps my mood in acceptable regions is that we are having a nice thunderstorm.

hmpf going to temp uninstall QFD for that quest D:<

Leitner

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Re: Quest for Death [MOD]
« Reply #44 on: Jul 17, 2010; 08:14 PM »
Quote from: "hukhuk"
*grinding teeth*
just made it through 500 ravager mastodons.
took me about 1 and a half hour and also 4 or 5 dozen death's.
and you know that feeling when you realize that the last freaking monster you need is not going to spawn? that it was lost, fell through the floor like about half of the strikes i launched..
only thing that keeps my mood in acceptable regions is that we are having a nice thunderstorm.

hmpf going to temp uninstall QFD for that quest D:<

The problem there is that you're using QFD Normal. If you had hard mode enabled it would have been easy to find 500  :lol:
We are Templar, while we breathe, we defend.