Author Topic: Quest for Death [MOD]  (Read 19044 times)

Kite

  • Developer
  • Eldest
  • ****
  • Posts: 1095
  • Karma: 3
Re: Quest for Death [MOD]
« Reply #15 on: Feb 01, 2010; 08:02 PM »
Based on Tirex' original Q4D work. I set all quests that require you to kill 100 or more monsters to repeatable. However I don't know if there will be any implications on quest chains... In other words: UNTESTED xD

WARNING:
As all quests for death are repeatable now (their state is reset from "completed" to "incompleted" upon completion), all follow-up quests won't appear! You should only install this mod after completing all quests OR toggle between this and the original Quest for death version.

EDIT:
I removed the DLs as there's no sense in offering a mod that's partially "broken"...
« Last Edit: Feb 01, 2010; 10:10 PM by Kite »
~ Recettear ~
Capitalism, ho!

Seferoth

  • Founder
  • Dark Will
  • ***
  • Posts: 719
  • Karma: 17
Re: Quest for Death [MOD]
« Reply #16 on: Feb 01, 2010; 08:11 PM »
OMG! If this works properly this will kick ass! Thank you thank you thank you! Going to test it! Zombies here i come...
You can't have a nightmare, if you never dream.

hukhuk

  • Founder
  • Eldest
  • ****
  • Posts: 1721
  • Karma: -65369
  • lowfive
Re: Quest for Death [MOD]
« Reply #17 on: Feb 02, 2010; 02:28 AM »
you know the mod is great .. but i have to admit: i disabled it so far two times: running around for an hour, looking for the last couple monsters is not exactly fun. usually everything works great, but try to find your last two dervishes or any other warping monster.
very, very annoying :/
but thats due to bad gameplay design/monster AI, not your fault, tirex.

andyomahm

  • Founder
  • Nameless
  • *
  • Posts: 9
  • Karma: 0
Re: Quest for Death [MOD]
« Reply #18 on: Feb 02, 2010; 07:29 PM »
^ this!

if there was any way of turning the demons into rampaging kamekaze machines it would be amazing!

imagine, 500-1000 ravagers chasing you around the level

excellent work on the mod so far :) loving it (bar finding that one last demon)

dreaming in bacon since 1984

Tirex

  • Founder
  • Named
  • **
  • Posts: 442
  • Karma: 3
Re: Quest for Death [MOD]
« Reply #19 on: Feb 16, 2010; 09:39 PM »
Tormentors, Orbiles and Ravager Mastodons amount decreased ten times.
Mopping Up and Volunteers? now work with increased amounts.
Four quests across the game are repeatable.
Edited kill quests (exept the repeatable ones) grant stat points. The higher the difficulty, the more stat points.
Enjoy.

hukhuk

  • Founder
  • Eldest
  • ****
  • Posts: 1721
  • Karma: -65369
  • lowfive
Re: Quest for Death [MOD]
« Reply #20 on: Feb 18, 2010; 12:54 AM »
cool :D
it's nothing but a grind, but i always look forward to the kill 1k of x mob quests.
and am disappoint when the current quest line doesn't involve any.

oh and thanks for the increased aggro range mod dude. will try it out in the next days.

ZenZombie

  • Founder
  • Eldest
  • ****
  • Posts: 1021
  • Karma: 3
Re: Quest for Death [MOD]
« Reply #21 on: Mar 02, 2010; 02:41 AM »
Why does killing 1k of zombies feel so right?
Honestly, freaking zombie slaughter en masse should have been standard fare in HGL, especially when approaching the hellgate.
All compounded things are ephemeral; work diligently on your salvation

Character Planner

Malachor

  • Developer
  • Eldest
  • ****
  • Posts: 1984
  • Karma: 25
Re: Quest for Death [MOD]
« Reply #22 on: Mar 02, 2010; 03:38 AM »
I wholeheartedly disagree. I was ready for a different type of monster after a quest to kill 150 zombies, let alone 1000. I prefer fewer monsters that are a challenge ;)

PeeterMcG

  • Moderator
  • Eldest
  • ***
  • Posts: 1598
  • Karma: 14
Re: Quest for Death [MOD]
« Reply #23 on: Mar 02, 2010; 03:40 AM »
Quote from: "Malachor"
I wholeheartedly disagree. I was ready for a different type of monster after a quest to kill 150 zombies, let alone 1000. I prefer fewer monsters that are a challenge ;)
I guess you don't care much for Left4Dead, huh?
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
Quote from: RoanK
i have absolutely no idea what i'm talking about,
Save your breath...You'll need it to blow up your date.

Malachor

  • Developer
  • Eldest
  • ****
  • Posts: 1984
  • Karma: 25
Re: Quest for Death [MOD]
« Reply #24 on: Mar 02, 2010; 03:59 AM »
Left4Dead? What's that? ;)

Nope, it doesn't interest me at all. Of course, it being multiplayer only, didn't help it either.

ZenZombie

  • Founder
  • Eldest
  • ****
  • Posts: 1021
  • Karma: 3
Re: Quest for Death [MOD]
« Reply #25 on: Mar 02, 2010; 05:06 AM »
Quote from: "Malachor"
I wholeheartedly disagree. I was ready for a different type of monster after a quest to kill 150 zombies, let alone 1000. I prefer fewer monsters that are a challenge ;)

My problem is that when I am clearing out a "demon infestation" I don't think it should consist of 10 demons to fix the problem, unless they are of the f****** huge variety. Perhaps 1k is excessive, but 10 is just insignificant feeling, especially for zombies.
All compounded things are ephemeral; work diligently on your salvation

Character Planner

hukhuk

  • Founder
  • Eldest
  • ****
  • Posts: 1721
  • Karma: -65369
  • lowfive
Re: Quest for Death [MOD]
« Reply #26 on: Mar 03, 2010; 12:03 AM »
yeah. plus it's fun if mobs are big enough that even zombies can become a challenge.
just don't let them surround you -.-

i agree on that HGL vanilla lacks in mob density. and variety.

PeeterMcG

  • Moderator
  • Eldest
  • ***
  • Posts: 1598
  • Karma: 14
Re: Quest for Death [MOD]
« Reply #27 on: Mar 03, 2010; 12:13 AM »
"hukhuk has alerted the horde!"
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
Quote from: RoanK
i have absolutely no idea what i'm talking about,
Save your breath...You'll need it to blow up your date.

hukhuk

  • Founder
  • Eldest
  • ****
  • Posts: 1721
  • Karma: -65369
  • lowfive
Re: Quest for Death [MOD]
« Reply #28 on: Mar 03, 2010; 12:20 AM »
there should be a l4d mod where every 3rd zombie is replaced with a witch. l4d1 witch, not the easy l4d2 witches, though.

Tirex

  • Founder
  • Named
  • **
  • Posts: 442
  • Karma: 3
Re: Quest for Death [MOD]
« Reply #29 on: Mar 03, 2010; 12:31 AM »
"sv_cheats" 1 and "z_add witch" should do the trick, I think. Hellgate lacks such commands. Would save alot of time trying to spawn certain mobs.