Author Topic: No Faction Requierment (WEAPONS) (MOD)  (Read 19796 times)

RJ Mayhem

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No Faction Requierment (WEAPONS) (MOD)
« on: Nov 18, 2009; 07:18 AM »
Hello

This mod lets any class use any weapon or shield other then focus items.

SP Compatibility (File Version): 1.2

Install Instructions:
1. Open the hellgateaus.info Launcher
2. Go to Options > Settings > Enable expert mode > Ok
3. Install mod package.
4. Enjoy!

It's going to pop up and warn you about overwriting the file just select ok.

If you have any problems please post here.

Thanks & Enjoy
[attachment=0:3nclgo3x]No Faction Requierment (WEAPONS).mod.zip[/attachment:3nclgo3x]
« Last Edit: Nov 19, 2009; 05:36 AM by Demon86RJC »
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

pustulous

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #1 on: Nov 18, 2009; 07:27 AM »
This is so great! My Templar is carrying a shock rifle!!

Nice one!!!
Make Mine Revival

Seferoth

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #2 on: Nov 18, 2009; 07:44 AM »
Oh i love it, i have been wanting this kind of mod a loooong time. Superior work. God bless you.
You can't have a nightmare, if you never dream.

Norak

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #3 on: Nov 18, 2009; 01:40 PM »
Very nice work!
I know that I will be using this.
< == =)

cleft

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #4 on: Nov 18, 2009; 05:08 PM »
Cool  8-)

Just what i was looking for, downloading now

Thanks

fearslayer

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #5 on: Nov 18, 2009; 09:22 PM »
this means i can have a dual wield swords on engineer?  :roll:

Whomp

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #6 on: Nov 18, 2009; 10:12 PM »
Excellent  :!:  Thank you kind sir!!1

maeyan

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #7 on: Nov 19, 2009; 12:22 AM »
I'll probably give this a shot for sh.ts n giggles ;) You should probably mention which version of the SP modification files you have modified for compatibility. For instance I imagine this is a modified version of the 1.1.0 items file.
Don't dream what to be; be what you always dreamed.

RJ Mayhem

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #8 on: Nov 19, 2009; 05:35 AM »
Quote from: "fearslayer"
this means i can have a dual wield swords on engineer?  :roll:

No, only blademasters can use 2 swords but you should be able to use a sword & shield or sword & gun, or gun & shield combo.

Quote from: "maeyan"
I'll probably give this a shot for sh.ts n giggles ;) You should probably mention which version of the SP modification files you have modified for compatibility. For instance I imagine this is a modified version of the 1.1.0 items file.

Yes, your correct.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

OldEd

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #9 on: Nov 19, 2009; 08:22 AM »
I tested it with a hunter using sword and shield, worked great. I backed into a corner and let myself get surrounded and boxed in, was able wpe them them out with ease. Guess this will be my third weapon for sure. lol
Thanks for the mod.

Seferoth

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #10 on: Nov 19, 2009; 08:58 PM »
I have made few oddball builds with this mod and i have some positive results.

My main character is Marksman that uses Sword and Shield, i mainly use Explosive and Phase grenades and use Napalm strike precision strike also i can do great damage when i beacon foe and its also great against bosses, also maximising critical chance and damage is very usefull. This mod bringed new life to Hellgate. Amazing work.
You can't have a nightmare, if you never dream.

Drai

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #11 on: Nov 20, 2009; 05:59 PM »
I had a scary thought.. a Crit BM with a pair of Amir's Death Dealers...
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BM to do list]

"If you can't dazel 'em with brilliance, baffle them with bullshit" - My grampa's old coffee mug.

RJ Mayhem

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #12 on: Nov 21, 2009; 01:11 PM »
Quote from: "Drai"
I had a scary thought.. a Crit BM with a pair of Amir's Death Dealers...

Crit BM with a 8 slot shock crit augged & modded. I had a crit BM that used vorplas on MP.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

laytonk

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #13 on: Nov 22, 2009; 09:13 PM »
OR how about a mega-shielded/armored guardian with a pair of maxed out hu's ?????

nice mod BTW.....GOT to check this one out...

MJ12

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Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #14 on: Nov 22, 2009; 10:37 PM »
I wonder if you can't do one for armor as well. That'd be... a hoot, certainly.