Author Topic: No Faction Requierment (WEAPONS) (MOD)  (Read 18969 times)

RJ Mayhem

  • Founder
  • Nameless
  • *
  • Posts: 83
  • Karma: 0
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #15 on: Nov 23, 2009; 03:09 AM »
Quote from: "MJ12"
I wonder if you can't do one for armor as well. That'd be.. a hoot, certainly.

I tried to but the armor's textures messe up so it don't work good.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

Berit

  • Founder
  • Dark Will
  • ***
  • Posts: 877
  • Karma: 1
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #16 on: Nov 23, 2009; 03:24 AM »
Quote from: "Demon86RJC"
Quote from: "MJ12"
I wonder if you can't do one for armor as well. That'd be.. a hoot, certainly.

I tried to but the armour's textures messed up so it don't work good.

It probably has something to do with the 3D model files being different for each Character Class, the reference in the items.txt file is only for the 'texture' file I think and not the actual model and animation files, so the armour's don't 'fit' properly anymore
Aut viam inveniam aut ipse viam faciam.

Prometheus

  • Dark Will
  • ***
  • Posts: 704
  • Karma: 3
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #17 on: Nov 23, 2009; 10:50 AM »
The download is down? why?
War is gods way teaching the americans geography.

"Gosh your Hotkey settings are still bugged! Alt+F1-F3 are ok, but anytime i wanna assign Alt+F4, the game crashes without saving and i have to assign all f*ckin keyz again. Fix this you jerks!"

Jaknet

  • Founder
  • Dark Will
  • ***
  • Posts: 913
  • Karma: 6
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #18 on: Nov 23, 2009; 11:19 AM »
Quote from: "Prometheus"
The download is down? why?

There seems to a be quite a few links down today. Not only to downloads, but also to loads of pictures that were added as attachments to posts. I suspect this is linked to the forum problems Meayan had
Nostalgia... Isn't what it used to be

Prometheus

  • Dark Will
  • ***
  • Posts: 704
  • Karma: 3
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #19 on: Nov 23, 2009; 11:21 AM »
yeah i just figured too
War is gods way teaching the americans geography.

"Gosh your Hotkey settings are still bugged! Alt+F1-F3 are ok, but anytime i wanna assign Alt+F4, the game crashes without saving and i have to assign all f*ckin keyz again. Fix this you jerks!"

MJ12

  • Nameless
  • *
  • Posts: 3
  • Karma: 0
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #20 on: Nov 26, 2009; 12:17 PM »
As a favor can you make a version which also includes the Improved Sniper Rifle Accuracy/RoF mod?

Thanks.

hukhuk

  • Founder
  • Eldest
  • ****
  • Posts: 1721
  • Karma: -65369
  • lowfive
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #21 on: Nov 27, 2009; 05:09 AM »
yay more useless builds, will DL later
tyvm  :P

Scyris

  • Nameless
  • *
  • Posts: 12
  • Karma: 0
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #22 on: Nov 28, 2009; 01:19 PM »
Good mod but doesn't this kinda totally break the classes? The melee's are supposed to use melee etc etc.

Seferoth

  • Founder
  • Dark Will
  • ***
  • Posts: 719
  • Karma: 17
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #23 on: Nov 28, 2009; 02:02 PM »
I think not, this mod is quite balanced. I have tested it heavily. Blinking evoker with guns and with Ember summon(So fun), Marksman with Sword and shield(Works great with beacon,grenades and precision strikes) and if you dont like the mod you can allways choose not to use it. It just adds extra spice.
You can't have a nightmare, if you never dream.

PeeterMcG

  • Moderator
  • Eldest
  • ***
  • Posts: 1598
  • Karma: 14
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #24 on: Nov 28, 2009; 03:24 PM »
Quote from: "Scyris"
Good mod but doesn't this kinda totally break the classes? The melee's are supposed to use melee etc etc.
Quote from: "Seferoth"
I think not, this mod is quite balanced. I have tested it heavily.
1. You didn't answer the question. (The question Scyris asked wasn't about about balance.)
2. If a single person is able to test and complete evaluation for balancing, I wonder why FSS couldn't get things balanced from the start.
3.  What balancing was done with the mod. ("...this mod is quite balanced.")  Have dmg or rate of fire been adjusted based on the character class using the weapon or something along those lines?
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
Quote from: RoanK
i have absolutely no idea what i'm talking about,
Save your breath...You'll need it to blow up your date.

Seferoth

  • Founder
  • Dark Will
  • ***
  • Posts: 719
  • Karma: 17
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #25 on: Nov 29, 2009; 03:31 AM »
If people is that worried about this mod then why in the heck they even download this in the first place? I think every man and woman can use guns, you just press the trigger and everyone can wield swords. Yes it break the classes and thats the point of this mod. What there is more to ask...sheesh.
You can't have a nightmare, if you never dream.

Kralle

  • Founder
  • Nameless
  • *
  • Posts: 35
  • Karma: 0
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #26 on: Nov 29, 2009; 03:38 AM »
Seferoth is right, if you have doubts about using the mod...
...just dont use it, plain and simple.

If you want to use some features from it but not all, than grab your nose and hold it...
...its easy, right ?

No one is forcing anyone to use it and to ask hypocritical questions wont bring points across (beside of acting like an butthead).

PeeterMcG

  • Moderator
  • Eldest
  • ***
  • Posts: 1598
  • Karma: 14
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #27 on: Nov 29, 2009; 04:13 AM »
Wow.
Who thought they were being forced to use the mod?
As stated, it is a completely separate download, that has nothing at all to do with revival, the game patch, etc.
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
Quote from: RoanK
i have absolutely no idea what i'm talking about,
Save your breath...You'll need it to blow up your date.

Kralle

  • Founder
  • Nameless
  • *
  • Posts: 35
  • Karma: 0
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #28 on: Nov 29, 2009; 04:18 AM »
No kiddin...

Since we are at it, anyone is using those mindcontroll devices ?

PeeterMcG

  • Moderator
  • Eldest
  • ***
  • Posts: 1598
  • Karma: 14
Re: No Faction Requierment (WEAPONS) (MOD)
« Reply #29 on: Nov 29, 2009; 04:20 AM »
Quote from: "Kralle"
No kiddin...
Nope.
Quote from: "Kralle"
Since we are at it, anyone is using those mindcontroll devices ?
Don't think so....I think it was in the corner with your aluminum foil hat.
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
Quote from: RoanK
i have absolutely no idea what i'm talking about,
Save your breath...You'll need it to blow up your date.