Hellgate: London > Releases

New Armor and some weapons (from HG:G shush)

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Berit:
So anyway ... Those that know me know that I love a$$ing around with HG:L armours and textures and most especially swapping meshes and textures around to see what I can come up with ... Now it seems some software company (T something or other I think it's called) is re-releasing a certain game and that game happens to have files that, amazingly, work in HG:L  ;)

So ...
We have a replacement for the Female Templar Tech Heavy Armour (or Avalon's armour from the teaser video for those that don't know which one it is)

OT... I actually love the Avalon Armour, so I moved it down the scale to replace the rather ugly and plain looking Female Templar Tech Light armour and because i replaced the Tech Heavy helmet with the new one I moved the original one over to replace that ridiculous dog's head thing that went with the Female Templar Power Light armour ... If anyone wants the swapped about armours let me know ...

BTT...Plus a new helmet to go with it ... Although I'm deeply biased towards Templars, there are also a couple of other faction armours that are a bit different (sexy?) which I may also swap into HG:L (If people wish it that is) I also have a couple of other weapons to put up at a later stage

I've named the files for the directories they need to go in (just change the % symbols for  symbols) and of course you all know to MAKE A BACKUP COPY OF THE ORIGINAL  DIRECTORY FIRST
(Hope the link works, there are also a couple of my older files in there for anyone still interested)

[attachment=4:1barze3q]screenshot_000036.jpg[/attachment:1barze3q]
http://https://skydrive.live.com/?cid=2157b1a9abc111d1&sc=documents&uc=3&id=2157B1A9ABC111D1%21152#

Plus also we have a couple of replacement weapons (Again filenames tell the destination)
[attachment=3:1barze3q]screenshot_000034.jpg[/attachment:1barze3q][attachment=2:1barze3q]screenshot_000028.jpg[/attachment:1barze3q][attachment=1:1barze3q]screenshot_000033.jpg[/attachment:1barze3q][attachment=0:1barze3q]screenshot_000032.jpg[/attachment:1barze3q]
http://https://skydrive.live.com/?cid=2157B1A9ABC111D1&id=2157B1A9ABC111D1%21152#
http://https://skydrive.live.com/?cid=2157B1A9ABC111D1&id=2157B1A9ABC111D1%21152#

Veji:
I went and downloaded everything you have on that page.  Dunno when imma install them and etc, but I figured i might as well make a store of them now for later on down the road when im bored.

linuxstew:

--- Quote from: Berit ---I've named the files for the directories they need to go in (just change the % symbols for  symbols) and of course you all know to MAKE A BACKUP COPY OF THE ORIGINAL  DIRECTORY FIRST
(Hope the link works, there are also a couple of my older files in there for anyone still interested)

Ok so I have this directory for the game
C:Program FilesFlagship StudiosHellgate LondonData

Are you saying to put the files in this directory?  I dont see the extra directories,ie units/items/weapons... or units/players/templar...
--- End quote ---

Berit:

--- Quote from: "linuxstew" ---
--- Quote from: "Berit" ---I've named the files for the directories they need to go in (just change the % symbols for  symbols) and of course you all know to MAKE A BACKUP COPY OF THE ORIGINAL  DIRECTORY FIRST
(Hope the link works, there are also a couple of my older files in there for anyone still interested)

Ok so I have this directory for the game
C:Program FilesFlagship StudiosHellgate LondonData

Are you saying to put the files in this directory?  I dont see the extra directories,ie units/items/weapons... or units/players/templar...
--- End quote ---

--- End quote ---

Have you used "unhell" on your games .dat files?
If yes, then you should see those directories.
If no, then you'll have to use "Unhell" on the .dat files then "HGLzap" on the .idx files so that your game will use the unpacked versions of the games data/textures instead of the packed .dat files ... It's sort of like unzipping files before you can use them

linuxstew:
Have you used "unhell" on your games .dat files?
If yes, then you should see those directories.
If no, then you'll have to use "Unhell" on the .dat files then "HGLzap" on the .idx files so that your game will use the unpacked versions of the games data/textures instead of the packed .dat files ... It's sort of like unzipping files before you can use them[/quote]

Oh I see...  Well no, unfortunately I cannot get reanimator to work for me, so I can't "unhell". Wish I could 'thou...

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