Author Topic: Killercows Ultimate Blademaster! V2  (Read 3520 times)

killercows

  • Nameless
  • *
  • Posts: 1
  • Karma: 0
Killercows Ultimate Blademaster! V2
« on: Jan 29, 2011; 08:46 PM »
Hey Guys, I have been a huge fan for about a year now. I decided to release my Blademaster to the public to add some fun for those who want to run though the game again :)

My BM skill tree has
o AIRSTRIKES!!! (with 1 second cool downs)
o Summons :D all elemental and Reaper (with NO cool down, instant summons)
o and alot of other cool perks (Alot of skills capped to 15 and have a min level req of 1 and have no cool down :D so you can get them early in the game :D )

Just look at my sexy skill tree on the right :))

http://http://img826.imageshack.us/img826/2941/angrymoms.jpg

Its a easy Mod, just replace the skills.txt with the one in you Hellgate>Data>excel directory.

If you want to edit your own skills on any character: Open reanimator, go to the skills file, and change the Skilltab, Require unit type, columns and row and you are set :)
A guide can be found here. viewtopic.php?f=77&t=1922

I changed the Skilltab to 1,  the required unit type to 248, and the added skills are in the 8th columns for the airstrikes and summon :))

The link to download the cooked skills file is(They dont allow uploading .cooked files)

http://www.mediafire.com/?pdpz8g4kdfeum86

t341

  • Founder
  • Nameless
  • *
  • Posts: 93
  • Karma: 1
Re: Killercows Ultimate Blademaster! V2
« Reply #1 on: Feb 09, 2011; 04:08 PM »
This looks good.  I've never tried a blademaster build before
but I'll download this mod a try a blademaster.
Thanks for uploading this.

pennywise1

  • Founder
  • Great Eye / First
  • *****
  • Posts: 2280
  • Karma: 17
Re: Killercows Ultimate Blademaster! V2
« Reply #2 on: Feb 09, 2011; 04:36 PM »
I dont think you can really call this a Blademaster anymore...

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
-314

Kite

  • Developer
  • Eldest
  • ****
  • Posts: 1095
  • Karma: 3
Re: Killercows Ultimate Blademaster! V2
« Reply #3 on: Feb 09, 2011; 04:55 PM »
SpecOps :P
~ Recettear ~
Capitalism, ho!

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Killercows Ultimate Blademaster! V2
« Reply #4 on: Feb 09, 2011; 07:16 PM »
This girly can spell DPS like no other huh  8-)

If we're talking crossover classes,I'd say it would be interesting to just provide BMs with
1) a Witch Doctor or a Carnagor,perhaps a command for each as well,or
2) a Drone,along with some basic Drone tree skills (Gun/Sword/Armor Retrofit etc),or
3) Prayer of Healing and/or Shield of Faith and/or Aura of Renewal/Defense.

If we're talking a semi-balanced redux of BMs I mean.  :)

Edit:
Quote from: "killercows"
They dont allow uploading .cooked files
Quite some file extensions aren't allowed to be uploaded directly.You could always add any file you want to a .rar archive and proceed to upload it.  :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

jonundead

  • Nameless
  • *
  • Posts: 4
  • Karma: 0
Re: Killercows Ultimate Blademaster! V2
« Reply #5 on: Feb 13, 2011; 05:54 PM »
this is a bug (big problem)
i can not use two blade the skill two blade not work fix it please
no puedo usar dos espadas la abilidad de maestro de espadas no funciona

  en otro tema espero que pudas entenderme seria bueno limitar el uso de elementales mi sugerencia es elementales de fuerza que usen la fueza del personaje y usa ascua y a el spectral(fase)  como elemental de ataque y ambos que usen la voluntad los ataque de superficie como fuego infernal ┬ísolo una granada! y que usen voluntad como esta es un verdadero moustruo.
no mal interpretes tu mod es genial superdivertido pero el espadachin es imparable.

Malachor

  • Developer
  • Eldest
  • ****
  • Posts: 1984
  • Karma: 25
Re: Killercows Ultimate Blademaster! V2
« Reply #6 on: Feb 15, 2011; 03:26 AM »
Quote from: "jonundead"
 en otro tema espero que........
Could you type that again, but in english please. A bad translation is better than no translation.
Having it in english means that there's more people who can read it, and therefore potentially help.

jonundead

  • Nameless
  • *
  • Posts: 4
  • Karma: 0
Re: Killercows Ultimate Blademaster! V2
« Reply #7 on: Feb 16, 2011; 05:46 PM »
Killercows Ultimate Blademaster! V2 have a problem I can not use two swords even with two points assigned to that ability

you could make a version compatible with lost london V2 only with one invocation ASCUA;that's the only modification

Maiorem

  • Named
  • **
  • Posts: 123
  • Karma: 2
Re: Killercows Ultimate Blademaster! V2
« Reply #8 on: Feb 18, 2011; 02:56 AM »
Quote from: "jonundead"
lost london V2
I think I see the problem here. Nobody said this mod is gonna be compatible with any other mods, much less a total overhaul like Lost London.

SaltedTequila

  • Nameless
  • *
  • Posts: 17
  • Karma: 0
  • A life without insanity; isn't much of a life...
Re: Killercows Ultimate Blademaster! V2
« Reply #9 on: Oct 09, 2017; 08:36 PM »
I have given this a go and made my skill tree a lot tidier and wanted to test fire elementals on my blademaster, however they don't spawn??
There comes a point in life, where all you can do ...... is be awesomely insane...