Author Topic: [Mod] Expanded Storage 2.0 *Updated*3rd July  (Read 13454 times)

Malachor

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[Mod] Expanded Storage 2.0 *Updated*3rd July
« on: Jan 22, 2010; 07:15 AM »
Updated to 2.0: reduced the complexity in installation/uninstallation. Lessened the number of tabs, and allowed the stash Misc page to hold everything, if space allows.
Not compatible with the Reduced Merchant buy back mod, since they both use modified datauixxmlinventory_screen.xml, and data_commonexcelinventory.txt.cooked files. datauixxmlcharacter_select.xml is also modified, but it's the same in both mods.

************
Okay, updated, so that the buttons are in the same order as the merchants, and given each button label more room, exactly the same as the merchant buttons as well.
************

So, after creating the Super sized stash, I couldn't leave well enough alone, and thumper(unknowingly) provided the impetus for this mod.

First, what it looks like in the game:
[attachment=1:3akshhkv]ExpandedStorage2.jpg[/attachment:3akshhkv]
Now, from the readme:
Quote
The Expanded Inventory and Stash Version 2.
It adds 3 tabbed inventory pages, and 3 tabbed stash pages, which are restricted as follows:
Inventory:
Misc: for quest items, consumables, pets, mods and dye kits.
Weapons: for all weapons.
Armour: all armour.

The stash:
Misc: unrestricted. Everything fits(if space allows), so you can shift+right-click all items from your inventory, but only misc items can be transfered to your inventory.
Weapons: all weapons.
Armour: all armour.

Inventory pages have 24 rows, while stash pages have 250.

Bonus Mod: The ability to delete characters with special characters(like space) in their name.
Bonus Mod2: Limited the size of the merchant buyback screen to 10 rows, instead of 160, to help performance.

Installation:
1. Backup your characters.
2. Install Expanded Storage using NewLauncher.
3. Play the game. When you play an existing character, you'll find all of your inventory is in the Misc pages, which is fine. Be aware that if/when you remove weapons, and armour from it, you will not be able to put them back in the misc page. Everything will also appear in your Misc stash page, but that's fine since it's unrestricted in what it can hold.

Known Issues:
1. When you pick an item up, it's icon disappears, but you can still move it around and place it normally(refer to the picture, the cursor has hold of the cube). Although, no matter where you grab the item, the cursor will always be in the top left corner of the item. If anyone knows xml, and can see where I've gone wrong, by all means let me know.
2. Only the Misc pages can benefit from shift+right-clicking between stash and inventory. Unfortunately, I can't see a fix for this happening, since even unlocking the extra_stash(subscriber only extra section) doesn't allow you to shift+right-click into it(You can shift+right-click out of it, but of course only into the normal inventory).

Uninstallation:
1. Move all weapons, and armour, into the stash Misc page. If you don't, you will lose them.
3. Then you should be able to go back to normal inventory and stash. Obviously, be careful that the inventory/stash you are going to has the space for all of your gear.

Mod Compatibility:
Any other mod should work with no problems, since as far as I know, only the 1.2 revival patch modifies these files(inventory_screen.xml, and inventory.txt.cooked).

For the sake of completeness, I have included my SuperSizedStash(24 inventory rows, 250 stash rows, no pages), and the 1.2 revival patch(24 inventory rows, 100 stash rows, no pages). Installation for these are more straight forward, as long as either, you haven't installed the Expanded Storage mod, or you have followed the uninstallation directions for the Expanded Storage mod. If either of those conditions have been met, you can use Revival's NewLauncher as is. And you don't need to follow the uninstallation instructions to uninstall any of these.

I'd like to thank pennywise1 for being guinea pig, err tester for this mod, and to thumper for providing the idea, even if it was for the revival port.
"- a tabbed inventory page with either preset tabs (Armor, Weapons, Mods, Misc) or user defined tabs. The items could either automatically slot into the appropriate tabbed page or it could be a manual procedure."
A quick addendum: shift+right-clicking to and from merchants works fine.

Hopefully, there are no other problems, besides the Known Issues, let me know if there are.
I still have the 1st version, so if anyone prefers that, let me know.
Fixed an issue with armour not going into the armour tab in the stash, and fixed the button language localisation(so each of the tabs should read english/french/german if the rest of the game is in engliash/french/german).
[attachment=0:3akshhkv]ExpandedStorage2.mod.zip[/attachment:3akshhkv]

pennywise1

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Re: Expanded Storage [Mod]
« Reply #1 on: Jan 22, 2010; 07:36 AM »
Telling you all of you now...follow all of the instructions >.>
dont even try to make things go faster for you by skipping something...either way good luck guys and can only hope it works for you as it did for me(just without all of the problems)  :mrgreen:

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
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lordluther

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Re: Expanded Storage [Mod]
« Reply #2 on: Jan 22, 2010; 09:57 AM »
Just wanted to say thanks, despite the increase from Revival I was still continually running out of inventory space.  This helps a bunch in sorting the stash as well.  Must say the various mods I have found on this site has re-invigorated the game for one such as I.

thumper

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Re: Expanded Storage [Mod]
« Reply #3 on: Jan 22, 2010; 04:22 PM »
Urk! I wasn't expecting this until much later... thanks for tackling this Mal, and thanks PW for the (sounds like) painful testing.

I'll give this a try once I have the instructions clearly imbedded in my cavernous skull and prepare any pre-install questions I might have - the first of which is directed at PW: does the tabbed interface introduce any additional lag time that you have noticed? I am currently running on an older rig and lag does tend to affect me in that special "power-point battle" kinda way... I am moving to a new system next month but of course I can't wait until then to try this...

pennywise1

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Re: Expanded Storage [Mod]
« Reply #4 on: Jan 22, 2010; 07:29 PM »
It actually does not cause any lag from what i noticed but im running on a computer that could handle about 85% of the super sized stash being full before it showed any real lag(about half a second to a full second) so worry not for your new rig...as for the one you are using right now i dont know what to tell you >.>

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
-314

thumper

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Re: Expanded Storage [Mod]
« Reply #5 on: Jan 22, 2010; 09:03 PM »
Quote from: "pennywise1"
It actually does not cause any lag from what i noticed but im running on a computer that could handle about 85% of the super sized stash being full before it showed any real lag(about half a second to a full second) so worry not for your new rig...as for the one you are using right now i dont know what to tell you >.>

Will try it out hopefully tonight (after carefully backing everything up... did Mal mention that in his instructions  :shock:?) and report back here as to the impact on my creaky old system...

riem

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Re: Expanded Storage [Mod]
« Reply #6 on: Jan 22, 2010; 11:48 PM »
Wonderful mod.
Here's my feedback, after trying it out.

Inventory:
Love it. Greatly improve inventory space, separate items in a nice way.

I don't like the "extra-half-row" on top, but I can live with it.

Stash:
I find it kinda messy. Having to move everything myself is kinda lame, but its not the worst.
Some items can't be moved into the stash at all (Like the googles)

I'd rather have a MISC/Armor/Weapons like in the inventory, but thats my opinion.

Installation remarks:
When I installed Part 1, I accidentally forgot to remove stuff from the inventory of one of my characters. When I checked, everything was in misc, nothing was missing. I could move them around, but I had to take them out of misc.

Knowing that, I tried something before installing part 2. I bought a sword and an armor piece into the empty stash. They stayed there, unchanged after the installation.

I'm still wondering if I'm going to remove the part 2 or keep it. I will definitely keep part 1 though.

pennywise1

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Re: Expanded Storage [Mod]
« Reply #7 on: Jan 22, 2010; 11:53 PM »
your lucky...first time i had to do this i moved everything in there but at the time the stash did not have the space it did after stage one so some items got put into a limbo of sorts and when i did stage 2 they were still gone >.>
lost a santa zombot, coko, manta, a few dye kits and most of my mutant items.
So hence why the backup save is so important so you can make sure that does not happen to you.

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
-314

Malachor

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Re: Expanded Storage [Mod]
« Reply #8 on: Jan 23, 2010; 12:29 AM »
Quote from: "riem"
Some items can't be moved into the stash at all (Like the googles).
Any others?

riem

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Re: Expanded Storage [Mod]
« Reply #9 on: Jan 23, 2010; 12:55 AM »
Quote from: "Malachor"
Quote from: "riem"
Some items can't be moved into the stash at all (Like the googles).
Any others?
As far as I know, no. Didn't try with quest items though.

[Edit]
I have to agree, with so many pages, it would make this stash really good if we had actual character item transfer. But since we don't, most of us will never actually use 4/6 of these pages.
It would also be nice to remove all restrictions on the "Misc" category in the stash, so we can transfer item fast and arrange them later.

[Edit2] It seems installing part 1 only makes the cube unusable. You can't put anything in/out.
Cube works with part 2 installed.

dawe1313

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Re: Expanded Storage [Mod]
« Reply #10 on: Jan 23, 2010; 09:55 PM »
excellent work, Mal :)

here are some things i noticed:

goggles (Laser Sights), protective mask (Quest gas mask), all hallows visage, & the fawkes gloves will not transfer to the stash.

it's because they have no class type, but they are not a misc type item either. they are classifed as "armor".

based on that, i would bet that the user's of the no faction mod will be unable to use this either, since that mod removes the class types from the weapons.

i would recommend changing the stash to just 3 tabs: misc, weapons, and armor. (basically remove the class specific restrictions)


after all, how many hunters are going to store cabalist or templar gear? or vice versa?

it would also make the stash screen a little bit less cluttered with only 3 tabs instead of 7.

also, i discovered that misc type items left in the stash during the transfer in between Stage 1 and Stage 2 carried over just fine. (i had way too many mods to transfer them all to my inventory screen :) ) i would guess it might only be necessary to transfer weapons and armor from the stash to the inventory between stages 1 and 2

as far as lag goes, i think it actually made the stash open a little bit faster. not having to display all the models at once. since it defaults to the misc tabs, the misc item models load first. and since the models for the misc items are not as complex as the weap/armor models, they don't take as long to render. the armor & weapon models load in the background while you are viewing the misc items, just like at the merchants.

now, if only some one could come up with an easier way to organize mods......
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Kite

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Re: Expanded Storage [Mod]
« Reply #11 on: Jan 23, 2010; 10:45 PM »
I don't know what amazes me more... that this actually worked, or that you really managed to understand this vast wall of xml tags. I'm getting a headache just trying to figure out where one tag starts and the other tag ends...
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Malachor

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Re: Expanded Storage [Mod]
« Reply #12 on: Jan 24, 2010; 12:44 AM »
Quote from: "dawe1313"
excellent work, Mal :)

here are some things i noticed:

goggles (Laser Sights), protective mask (Quest gas mask), all hallows visage, & the fawkes gloves will not transfer to the stash.

it's because they have no class type, but they are not a misc type item either. they are classifed as "armor".Thanks, I had the same problem with the cleanser, it wouldn't go into cabalist weapons, so I had to change something else to get it in there. If I reduce the number of pages, that would fix that issue.

based on that, i would bet that the user's of the no faction mod will be unable to use this either, since that mod removes the class types from the weapons.
Did you notice that I mentioned the no faction mod? I had it installed when I started testing the restrictions, and I was able to put a weapon in any of the 3 weapon pages.
i would recommend changing the stash to just 3 tabs: misc, weapons, and armor. (basically remove the class specific restrictions)


after all, how many hunters are going to store cabalist or templar gear? or vice versa?

it would also make the stash screen a little bit less cluttered with only 3 tabs instead of 7.

also, i discovered that misc type items left in the stash during the transfer in between Stage 1 and Stage 2 carried over just fine. (i had way too many mods to transfer them all to my inventory screen :) ) i would guess it might only be necessary to transfer weapons and armor from the stash to the inventory between stages 1 and 2I actually do think people are fine to go straight to stage 2, but I made stage 1 just in case someone panicked when they saw their weapons in the misc page, and thus wasn't sure they could move them out of it

as far as lag goes, i think it actually made the stash open a little bit faster. not having to display all the models at once. since it defaults to the misc tabs, the misc item models load first. and since the models for the misc items are not as complex as the weap/armor models, they don't take as long to render. the armor & weapon models load in the background while you are viewing the misc items, just like at the merchants.

now, if only some one could come up with an easier way to organize mods......
I had wanted to go all out, each armour piece, each basic weapon type(1 hand gun, 2 hand gun, sword, shield, foci) consumables, each mod type, something like 26 different pages, but that's not possible.
Quote from: "Kite"
I don't know what amazes me more... that this actually worked, or that you really managed to understand this vast wall of xml tags. I'm getting a headache just trying to figure out where one tag starts and the other tag ends...
Well I did have a little bit of experience with the revival inventory, and the super sized stash. I found it was easier to find something that worked in a way similar to what I wanted to do. With the revival inventory, I looked at how the stash worked; for this one, it was the merchant weapon, armour, and misc pages. The most time consuming part was actually aligning everything.

Quote
I don't like the "extra-half-row" on top, but I can live with it.
I'm only working with what I've got, I'm no artist. ;) I could just keep the scroll buttons visible.

Ok, I've thought about it, and I'll reduce the number of pages to 3, Misc, Weapons, and Armour; just like the inventory.
So, as of this post I'll remove the mod for the time being.

riem

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Re: Expanded Storage [Mod]
« Reply #13 on: Jan 24, 2010; 01:41 AM »
Quote from: "Malachor"
Quote from: "dawe1313"
excellent work, Mal :)


Quote
I don't like the "extra-half-row" on top, but I can live with it.
I'm only working with what I've got, I'm no artist. ;) I could just keep the scroll buttons visible.

Ok, I've thought about it, and I'll reduce the number of pages to 3, Misc, Weapons, and Armour; just like the inventory.
So, as of this post I'll remove the mod for the time being.

DO DO!
Me wants! Thanks a ton dude.

Malachor

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Re: Expanded Storage [Mod] *Removed Temporarily*
« Reply #14 on: Jan 24, 2010; 06:13 AM »
Ok, after some testing, I find I dislike having the scroll buttons visible all of the time. I keep trying to scroll up or down. So, I'm going to leave them as they are, where they disappear when you get to either end.
I tried using the grey blocks that sit in the stash(under the scroll buttons) as a background for the buttons, but they're not big enough to fill in the space behind the 3 buttons as well, so you have a distinct gap under the first half of those buttons. And for some reason I can't resize them(though I can the scroll buttons), well if I do resize them, they disappear. I have tried a button like the scroll buttons(though it would have only looked like a button), but as with the grey blocks, if I resize it, it disappears.