Author Topic: Reanimator 1.1.0  (Read 37036 times)

vigyori

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Re: Reanimator 1.1.0
« Reply #45 on: Jan 04, 2011; 07:21 AM »
Hi,

first of all, thanks for the great Reanimator; keep up the the excellent work!

Unfortunately probably I'm not observing something basic; you say "Best compatibility - all tables apart from 2 are completely editable and saving 100% accurately." - but I don't succeeded in editing any cooked file in the excel subdirectories. Could you please help and explain the process of editing let's say the gameglobals file?

Thanks in anticipation!

xisutros

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Re: Reanimator 1.1.0
« Reply #46 on: Jun 25, 2011; 04:23 PM »
Error

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: structure
   at System.Runtime.InteropServices.Marshal.SizeOf(Object structure)
   at Reanimator.FileTools.StructureToByteArray(Object obj)
   at Reanimator.FileTools.WriteToBuffer(Byte[]& buffer, Int32& offset, Object toWrite)
   at Reanimator.ExcelFile.GenerateFile(DataTable dataTable)
   at Reanimator.Forms.ExcelTableForm.SaveButton()
   at Reanimator.Reanimator._SaveToolStripButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Reanimator
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///E:/reanimtor/Reanimator.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
skmDataStructures2
    Assembly Version: 1.0.3918.2854
    Win32 Version: 1.0.3918.2854
    CodeBase: file:///E:/reanimtor/skmDataStructures2.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

what is happening???

embedeMek

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movie
« Reply #47 on: Jun 29, 2011; 05:47 PM »
I have a link to favorites, Minute

indianwhite

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Re: Reanimator 1.1.0
« Reply #48 on: Jul 18, 2011; 01:47 PM »
I can't get it to work, and this what it says in the error log file...

<?xml version="1.0" encoding="utf-8" ?>
- <ArrayOfExceptionFormat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <ExceptionFormat>
  <Date>Monday, July 18, 2011</Date>
  <Time>7:42:02 PM</Time>
  <Source>mscorlib</Source>
  <TargetSite>WinIOError</TargetSite>
  <Function>CheckEnvironment</Function>
  <ExceptionMessage>Could not find a part of the path 'C:\Users\John Franco\Documents\My Games\Hellgate\Save\Singleplayer\data\sp_hellgate_1.10.180.3416_1.18074.70.4256.idx'.</ExceptionMessage>
  <StackTrace>at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at Reanimator.Index..ctor(String filePath) at Reanimator.Reanimator.CheckEnvironment()</StackTrace>
  <CustomMessage />
  </ExceptionFormat>
  </ArrayOfExceptionFormat>

indianwhite

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Re: Reanimator 1.1.0
« Reply #49 on: Jul 18, 2011; 01:50 PM »
My OS is Windows 7

maeyan

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Re: Reanimator 1.1.0
« Reply #50 on: Jul 18, 2011; 02:00 PM »
It looks like you set your program path as your save file path.
Don't dream what to be; be what you always dreamed.

indianwhite

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Re: Reanimator 1.1.0
« Reply #51 on: Jul 18, 2011; 02:35 PM »
OK that was for the 1.0.3 version, I'm now trying the 1.1.0 beta 3 version, and it simply won't start at all. No error log file to troubleshoot the problem. What am I doing from?

indianwhite

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Re: Reanimator 1.1.0
« Reply #52 on: Jul 18, 2011; 03:09 PM »
Went back to 1.0.3 and this is the error log now....

<?xml version="1.0" encoding="utf-8" ?>
- <ArrayOfExceptionFormat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <ExceptionFormat>
  <Date>Monday, July 18, 2011</Date>
  <Time>9:12:03 PM</Time>
  <Source>Reanimator</Source>
  <TargetSite>CheckEnvironment</TargetSite>
  <Function>CheckEnvironment</Function>
  <ExceptionMessage>Index error</ExceptionMessage>
  <StackTrace>at Reanimator.Reanimator.CheckEnvironment()</StackTrace>
  <CustomMessage />
  </ExceptionFormat>
  </ArrayOfExceptionFormat>

maeyan

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Re: Reanimator 1.1.0
« Reply #53 on: Jul 18, 2011; 03:30 PM »
Admittedly, Reanimator doesn't make it easy to fix if you have set the directory wrong the first time. I was planning to upload a new version of Reanimator over the next few days.. I'll be sure to fix this issue before the upload. Its not your fault, sorry about this.

If you would like to fix the issue manually before the upload, please visit this thread:
http://www.hellgateaus.info/forum/index.php/topic,2700.msg37153.html#msg37153
Don't dream what to be; be what you always dreamed.

indianwhite

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Re: Reanimator 1.1.0
« Reply #54 on: Jul 18, 2011; 03:41 PM »
It's OK, finally got to make it work... WHEW!!!!

Last question... what's the parameter of the following I need to edit...

Character stats
Skill points
Money
Item amounts

This editor is basically a hex editing program.

Woundinforce

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Re: Reanimator 1.1.0
« Reply #55 on: Jul 30, 2011; 02:07 PM »
and I want ask what about save games can i edit SP savegames?

Woundinforce

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Re: Reanimator 1.1.0
« Reply #56 on: Aug 17, 2011; 09:56 PM »
I got problem with Item Trading... i get this error

System.NullReferenceException: Odkaz na objekt nenĂ­ nastaven na instanci objektu.
   v Reanimator.Forms.HeroEditorFunctions.UnitWrapper..ctor(TableDataSet dataSet, Unit heroUnit)
   v Reanimator.Forms.ItemTransfer.ItemTransferForm.b_loadCharacter1_Click(Object sender, EventArgs e)
   v Reanimator.Forms.ItemTransfer.ItemTransferForm.cb_selectCharacter1_SelectedIndexChanged(Object sender, EventArgs e)
   v System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   v System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   v System.Windows.Forms.ComboBox.WndProc(Message& m)
   v System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   v System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   v System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I have instaled Net Framework 4.0 and i using reanimator 1.1.0 beta 3 .
Ok i will start game , select char open cube , have items in cube. open reanimator .. Tools/trade items and get upper error what i may do ? :) Thanks.