Author Topic: Reanimator 1.1.0  (Read 34339 times)

maeyan

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Re: Reanimator 1.1.0
« Reply #30 on: Oct 10, 2010; 12:24 AM »
Its basically just a glitch with the item trading function. It seems something breaks after the 1.5 patch is installed like you said. We have noted the bug and will fix it asap. Thank for letting us know
Don't dream what to be; be what you always dreamed.

Kami0

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Re: Reanimator 1.1.0
« Reply #31 on: Oct 10, 2010; 01:49 AM »
If you run HGL then Reanimator, the trading tool will show up with this error :

GenerateUnitNameStrings
Object reference not set to an instance of an object

You need to quit HGL ("werfault.exe" still happens) for the trading tool to work.

BUT if you run Reanimator first then HGL, the trading tool works fine even if you quit Reanimator and relaunch it after.
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maeyan

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Re: Reanimator 1.1.0
« Reply #32 on: Oct 10, 2010; 02:44 AM »
Cool, got it. Null reference. We will get onto this. Nice work around though, killing the fault monitor hehe
Don't dream what to be; be what you always dreamed.

AnkhHammerhead

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Problem with Reanimator 1.1.0
« Reply #33 on: Oct 11, 2010; 04:37 AM »
Hej! I'm new in this forum and new in modding...

I downloaded Revival and Reanimator and installed both. Revival is running without problems, but when I try to "Trade Items" with Reanimator 1.1.0, I get an error-message:

Code: [Select]
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentException: Spalte 'displayName_string' gehört nicht zu Tabelle SKILLS.
   bei System.Data.DataRow.GetDataColumn(String columnName)
   bei System.Data.DataRow.get_Item(String columnName)
   bei Reanimator.Forms.HeroEditorFunctions.CharacterSkills.InitializeSkill(DataTable table, Values skillBlock)
   bei Reanimator.Forms.HeroEditorFunctions.CharacterSkills.CreateSkillsFromRow(List`1 availableSkills, DataTable skillTable, DataRow[] skillRows)
   bei Reanimator.Forms.HeroEditorFunctions.CharacterSkills..ctor(Unit heroUnit, TableDataSet dataSet, Int32[] skillTabs)
   bei Reanimator.Forms.HeroEditorFunctions.UnitWrapper..ctor(TableDataSet dataSet, Unit heroUnit)
   bei Reanimator.Forms.ItemTransfer.ItemTransferForm.b_loadCharacter1_Click(Object sender, EventArgs e)
   bei Reanimator.Forms.ItemTransfer.ItemTransferForm.cb_selectCharacter1_SelectedIndexChanged(Object sender, EventArgs e)
   bei System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   bei System.Windows.Forms.ComboBox.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3615 (GDR.050727-3600).
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Reanimator
    Assembly-Version: 1.1.0.0.
    Win32-Version: 1.1.0.0.
    CodeBase: file:///C:/Spiele/Hellgate%20London/Reanimator/Reanimator.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3614 (GDR.050727-3600).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Data
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Core
    Assembly-Version: 3.5.0.0.
    Win32-Version: 3.5.30729.1 built by: SP.
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3615 (GDR.050727-3600).
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
j378mzlf
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3614 (GDR.050727-3600).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Data.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Data.resources/2.0.0.0_de_b77a5c561934e089/System.Data.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

I don't understand the error-log. It would be very nice, if somebody can tell me what I did wrong.

tubbie

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Re: Reanimator 1.1.0
« Reply #34 on: Oct 18, 2010; 07:53 PM »
Hi, everyone!

I just downloaded the Reanimator hoping to transfer items between my characters. When I unzip the download, and click on the Reanimator icon inside, it opens the Reanimator window but an error pops up saying it has encountered an error and closes the Reanimator window.

May I inquire how I can fix this? Or should I install the files in any way? Sorry, I looked around but there seems to be no guide (I am a computer idiot) to Reanimator...

Many thanks in advance.

tubbie

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Re: Reanimator 1.1.0
« Reply #35 on: Oct 18, 2010; 07:57 PM »
Hi, everyone!

I just downloaded the Reanimator hoping to transfer items between my characters. When I unzip the download, and click on the Reanimator icon inside, it opens the Reanimator window but an error pops up saying it has encountered an error and closes the Reanimator window.

May I inquire how I can fix this? Or should I install the files in any way? Sorry, I looked around but there seems to be no guide (I am a computer idiot) to Reanimator...

Many thanks in advance.

tubbie

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Re: Reanimator 1.1.0
« Reply #36 on: Oct 18, 2010; 08:00 PM »
Hi, everyone!

I just downloaded the Reanimator hoping to transfer items between my characters. When I unzip the download, and click on the Reanimator icon inside, it opens the Reanimator window but an error pops up saying it has encountered an error and closes the Reanimator window.

May I inquire how I can fix this? Or should I install the files in any way? Sorry, I looked around but there seems to be no guide (I am a computer idiot) to Reanimator...

Many thanks in advance.

Dimbo

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Re: Reanimator 1.1.0
« Reply #37 on: Oct 22, 2010; 09:34 PM »
I have in my old saves already a cube and after installing the 1.5 Nemo got a second cube for me.

Trading tool isn't working. It gives me always different error messages:

I write it in german for Kite:

"Spalte 'displayName_string' gehört nicht zu Tabelle Skills.

Also I get an error with Cube.location sometimes.

What am I doin wrong?

zrex030

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Re: Reanimator 1.1.0
« Reply #38 on: Oct 31, 2010; 05:16 PM »
I cant trade mi items,it showes some error like "Error!Invalid Unit Major Version:00AF"
plz help

PsychoDad

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Re: Reanimator 1.1.0
« Reply #39 on: Oct 31, 2010; 06:14 PM »
It sure looks awesome, but at almost everything I do, a window saying "TODO" pops up. And that's it. =/

keathow87

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Re: Reanimator 1.1.0
« Reply #40 on: Nov 12, 2010; 12:23 PM »
someone please help me, i got this upon double click on the file downloaded>>>The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.

I was using Window XP SP2 and HGL 1.2.1

fred

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Re: Reanimator 1.1.0
« Reply #41 on: Nov 14, 2010; 10:04 AM »
Hi to everyone.

First of all I would like to developers for the work they're doing :)

I would like to ask what I should do to download the latest version of reanimator.
I try to explain.
I followed the instructions (install MP patch, run MP exe, loaded tables) but apparently I cannot load my character (is it a problem that so far I have only one?)
The reanimator I have is build 501 that I found on the google project hosting, but I see that it is continuously updated (currently build 727). Where I should place the reanimator exe and the files from the following builds?
Also, I have read that I should have revival 1.5a, but I have only found 1.2.1, is it only for founding members?

thank you very much for the help and sorry for the stupid questions.

Fred

GOWAN

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Re: Reanimator 1.1.0
« Reply #42 on: Dec 06, 2010; 12:42 AM »
Does the reanimator 1.1.0 work for 1.5 beta and if so when do u install it ? at the begining after u have installed the original game or after 1.2 sp or 2.0 mp or after 1.5 beta this isnt mentioned anywhere inthe 1.5 beta install guide might be a good idea to mention it there THANX FOR ANY HELP YOU CAN GIVE ME ON THIS.

GOWAN

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Re: Reanimator 1.1.0 not working
« Reply #43 on: Dec 12, 2010; 10:47 PM »
have done everthing to the letter it says in the installtion guide! but when i go to do the search after typing in "dataitemsunits" it does nothing and i have waited for up to 30 min for it to do its thing but nothing happens any help would be appreciated

andybattles

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Re: Reanimator 1.1.0
« Reply #44 on: Dec 18, 2010; 05:28 PM »
so i have this on vista 64 bit, and it immediately gives me the "program has stopped working" message the moment i open it. forgive my ignorance but i'm confused. i did download and install the patch, so idk why it's being frakked up.