Author Topic: Hellgate 2 officially cancelled  (Read 7407 times)

Bryan

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Hellgate 2 officially cancelled
« on: Jul 27, 2014; 08:19 AM »
Source: http://mmoculture.com/2014/07/hellgate-2-development-officially-canceled-for-unreal-engine-3-sequel/#prettyphoto/0/

Penny brought this to my attention the other day.
So,what happens to the franchise after this?Is Hellgate changing hands,or is the haunted Global village the best we're left with?
Just trying to find a silver lining here,if there is any.
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Yandor

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Re: Hellgate 2 officially cancelled
« Reply #1 on: Jul 27, 2014; 08:57 AM »
"Previously crafted by Unreal Engine 3, Hanbitsoft mentioned the main causes for the cancellation of Hellgate 2 include slow development progress and the team being unfamiliar with Unreal Engine 3."

The first part seems horribly screwed up.
All existing versions used the Havok physics engine and most assets are in Havok file formats.
There has never been a working version on The Unreal engine.

The move towards Unreal suggested the cost of upgrading the engine they have, which involves multiple licenses, was too expensive.

To me Handbite did not significantly develop the game, just added more Korean sad endless grind with nothing to say that needed to be said, yawn.

The move towards UDK had been intended to get access to small screen mobile devices, something that Havok is offering a "free" SDK for and which has a syndicate of Asian backers/publishing interests.

Would have expected Handbite to have both grasping hands in those dream clouds.

"A mobile version of Hellgate 2 was supposedly being developed alongside the client version as well."
A UDK version would also do PC although it is hard to see PC users wanting a "mobile pseudo-game" on a PC.

It suggests that any plans for HG remain PC only and Havok engine only.

Handbite are vendors not game designers.
The CEOs at Handbite have made clueless stabs at developing HG games and have demonstrated two straight fails imo, PC "Global" (is Asia the globe now?) and Unreal mobile port. Asian vending is all they know.

The engine is in the wrong hands and the Handbite dreamers are slowly waking up to that fact and to their own limitations.

"the team being unfamiliar with Unreal Engine 3"
This is a kicker, it means they used some inexperienced in-house crew and did not buy UDK skilled people. It was never a dev team at all, it was clueless.

They likely already had all the assets in Max files already to go straight into UDK so its the script conversion that defeated them. Why would you not buy UDK script programmers if you wanted to write UDK script? Clueless amateurs have to learn the skills, businesses buy the skilled people. They were only pissing in the wind.

They did display understanding of the HG engine in adapting "global" to Korean commercial exploitation formulas.

Welcome to the machine. Meet the new boss, same as the old boss. We won't get fooled again?

To this european it seemed more like a downgrade than an upgrade although it may have brought us Nagahaku as a bonus.

HG on mobile would have been some other game anyway, it was always irrelevant and vacuous (like a boardroom CEO, think of Microsoft, the money part of reality is the only part of reality they live in).
« Last Edit: Jul 27, 2014; 09:53 AM by Yandor »

PeeterMcG

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Re: Hellgate 2 officially cancelled
« Reply #2 on: Jul 28, 2014; 09:57 AM »
Sadness
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
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i have absolutely no idea what i'm talking about,
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zart

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Re: Hellgate 2 officially cancelled
« Reply #3 on: Jul 28, 2014; 07:58 PM »
better this disappointment now than a more shocking disappointment to be released later. ;)
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NiteHawk

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Re: Hellgate 2 officially cancelled
« Reply #4 on: Jul 28, 2014; 08:14 PM »
Hellgate never was based on the Unreal Engine (Flagship Studios had developed their own engine nicknamed "Prime"). I think that's a translation error, it's likely that "Hellgate 2" was the product intended to be based on the UDK. My guess is they made an attempt to port a Hellgate derivative over to something 'cross-platform', because the original FSS engine is closely tied to DirectX and thus restricted to the Windows platform.

They did display understanding of the HG engine in adapting "global" to Korean commercial exploitation formulas.

I have my doubts on that. Basically, my impression is that Handjobsoft and T3NoFun never really added anything substantial to the game's code base that wasn't already there in some form. They likely just fiddled a bit with the old subscriber model and tweaked it in a way to suit their 'needs'.

It's even possible that when they 'acquired' the IP, they maybe got some external folks to work on it for them - who might have had some previous knowledge of / insight on Hellgate's internals. Think e.g. localization teams ("Redbana US"?).

I'm also not sure that I would really want a T3-style Hellgate 2... :P

Regards, NiteHawk
« Last Edit: Jul 28, 2014; 11:55 PM by NiteHawk »
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BlueSunshine

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Re: Hellgate 2 officially cancelled
« Reply #5 on: Jul 29, 2014; 08:09 AM »
Looks like the beginning of the end for HGGlobal then.
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thegreatcthulhu

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Re: Hellgate 2 officially cancelled
« Reply #6 on: Jul 31, 2014; 09:04 AM »
I'm surprised I didn't see this...  glad to see someone else had been keeping tabs on it. 


Alas, its not a surprise.  The last news release that they put out prior to this one was not a good sign.


The Korean news site that reported on this same story keeps using the word "hiatus" instead of canceled, but it could just be a translation problem and they may mean the same thing.


I wonder now if Hanbit will just let the Hellgate property sit on the shelf and collect dust or if they will try again some day or sell it to someone else?



They did display understanding of the HG engine in adapting "global" to Korean commercial exploitation formulas.

I have my doubts on that. Basically, my impression is that Handjobsoft and T3NoFun never really added anything substantial to the game's code base that wasn't already there in some form. They likely just fiddled a bit with the old subscriber model and tweaked it in a way to suit their 'needs'.

It's even possible that when they 'acquired' the IP, they maybe got some external folks to work on it for them - who might have had some previous knowledge of / insight on Hellgate's internals. Think e.g. localization teams ("Redbana US"?).

Regards, NiteHawk

I share your doubts, but then again, I think they had to have done some significant amount of work to at least understand the engine.  There's no way of telling how much work was put into Tokyo by Flagship before Hanbit took over. 





« Last Edit: Dec 06, 2016; 01:24 AM by Bryan »
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pennywise1

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Re: Hellgate 2 officially cancelled
« Reply #7 on: Jul 31, 2014; 08:31 PM »
I'm surprised I didn't see this...  glad to see someone else had been keeping tabs on it.

Always.

Also I find it sad that a random group of people on the Internet was able to understand the code better than a fully paid staff at a gaming company. Honestly though this is not surprising in the least. I think the only thing they really may have added was the hair styles.

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jpnole

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Re: Hellgate 2 officially cancelled
« Reply #8 on: Aug 21, 2014; 06:10 PM »
Unfamiliar? More like incompetent. Hopefully they'll just give up and a real dev will come along and give it the treatment it deserves. There's a whole crop of youngsters on Steam that would pay $20-$30 for a properly done version with the MP 2.0 Abyss Chronicle patch. Hell I'd even rebuy it if done right.

Rawmeat

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Re: Hellgate 2 officially cancelled
« Reply #9 on: Sep 25, 2014; 03:42 PM »
MEH

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catscratch

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Hellgate 2 officially cancelled
« Reply #10 on: Oct 14, 2014; 10:00 PM »
Hello! I'm new here on this site. The Silver lining is all persons that are dedicated to modding this game! Their sacrifice and long hard hours of work may very well be appreciated by countless more HELLGATE gamer fans! I've played a lot of video games. Resident Evils, Devil Inside, Silent Hills, games like these. But Hellgate London just had so much to offer as a video game. All you involved in these making of modding downloads and this site for Hellgate Revival will keep this game alive! This is the Silver lining! You Hellgate modders and this site to share with the world of Hellgate London fans! You all should be commended and everyone should give you their shirt off of their backs! I salute you, and I thank you for what has been done to make a good game great. That's my 2 cents worth for you! I'm 61 years old, but not to old to play Hellgate Revival. Thank you hellgateaus.

Terethian

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Re: Hellgate 2 officially cancelled
« Reply #11 on: Dec 07, 2014; 09:56 PM »
I'm surprised I didn't see this...  glad to see someone else had been keeping tabs on it.

Always.

Also I find it sad that a random group of people on the Internet was able to understand the code better than a fully paid staff at a gaming company. Honestly though this is not surprising in the least. I think the only thing they really may have added was the hair styles.

I think a random group of people, no offence intended, but fans of the game, could do a better job marketing and making the game successful than this group has done.

catscratch

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Re: Hellgate 2 officially cancelled
« Reply #12 on: Dec 10, 2014; 07:19 PM »
  Absolutely! Modders here have done *Outstanding* things for this game! Looking for more great things to come for this game from this awesome site! Great bunch of Madd Modders here! They make the game better than it was ever intended to ever be! Only persons with great imagenation and dedication could do what they have done to the game to make it better! Would like the 1 million BC movie poster for the stations! Would that be Kool? The Good, Bad and Ugly poster was really nice! Creature from Black Lagoon, The Black Scorpion would be nice additions. But on the heavier side of the modding, all are keeping the game going! All the mods make the game better! I love this site! I'm too old and about blind to try to figure out how to mod. But when I get my Qk34ES processer going I will play *Hellgate* again! Thank you all! Yes! Nuke em...........Dig the 75 rate of fire mod on the FireFox Rocet Launchers! That was Absolutely Outstanding performance on their part!   

mortonvh1

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Re: Hellgate 2 officially cancelled
« Reply #13 on: Jan 05, 2015; 12:11 AM »
To all.

I am a 60 yr old gamer who is a sea captain on my day job. I don't have the slightest clue about programming, so everyone please bear with me. Thing is, I do have access to some folks who could conceivably take over operation of the game. I've built up enough credibility with the money guys
That anything I suggest is discussed at their monthly board meetings.
But before I talk to my friends, I need to ask a question:

1- Do you modders have enough experience and knowhow to keep it working?

Also, a lot depends on what the current owner would sell for.
Anyone interested in discussing this can feel free to email me at my corporate email
Below:

Cordially,

Captain Jeff
CEO, SOLARIZ INC
www.SOLARIZ.info
Solarizops@yahoo.com