Author Topic: Guide to the Poison Summoner: Spirits and Creepy Insects v1.6  (Read 17463 times)

Identity

  • Guest
Re: Guide to the Poison Summoner: Spirits and Creepy Insects
« Reply #15 on: Jan 09, 2013; 02:25 PM »
hm, i would love to do a poison summy myself, but i lack the resources to properly do so atm, sadly

so, i'm curious how your build and charater turn out, i like them very much

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #16 on: Jan 11, 2013; 11:28 PM »
Done with the update,finally.Many thanks to VampQ for gear and constant,massive feedback  ;D

Much stuff needed slight corrections or different phrasing.Added a boss farmer setup based on recent experimenting and experiences,while still keeping some options/suggestions open for players of lower budgets and/or different views.

If there is any inconsistency or flaw I'll be happy to see into it,very tired to check in any further depth at the moment.
 
« Last Edit: Jan 11, 2013; 11:38 PM by Bryan »
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Identity

  • Guest
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #17 on: Jan 15, 2013; 07:46 PM »
hm...
WD at 8/10, not good. afaik, the healing beams are active skill uses and look for your WD level when he does them (afaik! not entirely sure).

rest: yeah :D that's how i'd do it (build 2)
be a little voker :3

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #18 on: Jan 15, 2013; 07:51 PM »
As long as the cast set is used on summon,the Doctor should heal as if he were maxed.What I observed so far at least,I'll test it again to verify.
That aside,glad you like it :) This one's going straight to Imhotep,as you can gather ^^
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Identity

  • Guest
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #19 on: Jan 16, 2013; 03:42 PM »
please do, i memorized this, long ago, as "don't precast witch doc, have it maxed in your main set".

@imhotep
good luck. ^^ lack of beacon makes him incredibly hard. didn't bother trying yet, on evoker.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #20 on: Mar 07, 2013; 12:19 PM »
Almost done with the minion stats vs ele/cdb tests.Hopefully I can provide some ballpark numbers and the WD level mechanics in a week.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Athenai

  • Nameless
  • *
  • Posts: 14
  • Karma: 0
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #21 on: Mar 25, 2013; 11:07 PM »
Have you tried focus+gun (Thunderclash, for example)?

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #22 on: Mar 25, 2013; 11:27 PM »
To be honest,I have considered it.While the damage of guns did seem low in it's own right,I thought it would be interesting to try.My findings on that though:

While the 0.6 multiplier from using 2 foci should not kick in,and thus 1 foci should function at 100% instead of 60% in terms of properties,it becomes much harder to
-critcap the foci that's left (at 23% 6 ccms are required,so the foci in question would have to have 2x ele,2x ccms and be a Glyph for efficiency)
-Even if it's done,no room is left for cdb unless it's also on the foci.But now we're considering the perfect Glyph,which will be incredibly hard to come by.

Then the 2nd hand will not provide added properties to the spells.Namely:
-4 fewer slots for possible +radius mods for Catas or wherever else,and/or
-a minimum of 16 (property) and 12 (4x 3% mods),thus 28% total ele damage will be lost from spells.In terms of max potential loss,this can be well over 29 (2x ele,1x ele + debuff property) and 16 (4x 4% mods),thus 45% ele damage.That's a tremendous loss by itself.

And to top it all off,the 909s' damage output doesn't seem to be worth the sacrifice.I'll admit I haven't tried a critcapped,2x ele one to be entirely fair on the comparison,but for the most part it didn't seem an optimal choice.
Of course if one wants to go that route,I'll be more than interested in more extensive research than my own :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #23 on: Mar 26, 2013; 03:39 AM »
On an unrelated note.
Solo'ed Hell Imhotep today,I guess that should at the very least prove the build's efficiency.I'll get a video of it these days to include in the guide as a point of reference.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Identity

  • Guest
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #24 on: Mar 26, 2013; 01:20 PM »
gz :)

yes, i imagine 10 little tanks would be very handy. personally, i hate being evo in there, especially without beacon. i feel useless, marksman has the upper hand with his thor and range and selfbeacon.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.5
« Reply #25 on: Mar 26, 2013; 04:12 PM »
Thanks  :D
Yeah to be honest the solo runs are worlds apart from the ones with Vampie's engineer.Beacon can make a huge difference,not to mention Haste Bot and of course the stun-locked zombies.
I actually had to cut the start of the video because it's basically me cornered,killing a trillion zombies so that I'd get a clear shot on him.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.6
« Reply #26 on: Mar 27, 2013; 08:54 PM »
Added videos of a solo Hell run and a solo Nightmare run,and provided my own summoner's current numbers as a point of reference.
The videos were edited into the first post following the guide :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.6
« Reply #27 on: Mar 31, 2013; 06:02 PM »
Many thanks to player "User" for pointing me to errors in phrasing,both in the guide and the wiki page.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.6
« Reply #28 on: Feb 08, 2014; 07:56 PM »
Split the t3 thread on summoners into its own topic,found here: http://www.hellgateaus.info/forum/class-discussion/elemental-and-zombie-form-guides-and-discussion-(t3-thread-backup)/

Also included all subsections into spoiler tags,for easier/selective reading.If it's more bothersome than helpful,please feel free to let me know.
« Last Edit: Jan 02, 2015; 06:37 PM by Firvagor »
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 2842
  • Karma: 53
Re: Guide to the Poison Summoner: Spirits and Creepy Insects v1.6
« Reply #29 on: Jun 23, 2015; 07:17 PM »
A slight update is in order for later today.
If anything seems to be in need of a revision or whatnot,please feel free to point it out :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.