Author Topic: Pure Grenades? (Marksman ideas help?)  (Read 3690 times)

BuwaroElexion666

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Pure Grenades? (Marksman ideas help?)
« on: Feb 17, 2014; 08:03 PM »
Heya all! I was curious if anyone had a good idea for a grenade monkey, as I have been doing a play-through of such a marksman, however there are at points time to not get grenade skills, as I have learned the hard way. I was hoping that someone had an idea of a good character build. My character is currently level 18, and as follows are her skills
http://www.hellgateaus.info/planner/#Marksman,18,50,0,v1.000012000030000020000000056000000
She currently also has a +2 phase grenade rifle, a Zeus upgraded with mods to kill undead faster, and a Poseidon rifle with immense damage and i generally just use it for the big baddies. Any Ideas? If you want I'll take pics of the item stat blocks for yas I just want some ideas floating around.
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Bryan

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Re: Pure Grenades? (Marksman ideas help?)
« Reply #1 on: Feb 19, 2014; 03:28 AM »
I did try grenades for a while,admittedly it's a fun route but sadly an obsolete one...Recent cheats and whatnot not accounted.
I'd suggest something along those lines: http://www.hellgateaus.info/planner/#Marksman,50,50,1,v1.000012100000000022a23a000a0900000

Highlights being:
1) Two grenades to variate between,both of which detonate on impact.Synergies allow for max damage and radius on both,while Toxics in particular work wonders with
2) Multishot.Going for 3 grenades at a time instead of spamming different ones should provide more damage,or so I assume based on what I've seen in Stonehenge.
3) Multibeacon will enhance the idea of quick AoE damage,helping in clearing out rooms.

To enhance some points of the build,you may wish to use weapons with +skills,extra skillpoints from Murmur and/or a +1 to all skills helmet/full set that provides a +1.That will allow for more grenades for synergy bonuses,extra Dead Eye (for autofire as grenades don't crit),Escape/Escape Artist for tough situations,or possibly Sniper/Master Sniper for when you can afford to lose mobility over spraying bullets with Multishot.

That's for a lv50 character who will be grinding for ranks,mind you.Of course it can be preserved through to lv55 if it appeals to you,but it's quite an ill-advised build in terms of endgame boss efficiency.
I do find it a fun concept,and a severely ill-treated one at that.
« Last Edit: Jan 02, 2015; 06:34 PM by Firvagor »
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PeeterMcG

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Re: Pure Grenades? (Marksman ideas help?)
« Reply #2 on: Feb 19, 2014; 11:09 AM »
...but it's quite an ill-advised build in terms of endgame boss efficiency.
I do find it a fun concept,and a severely ill-treated one at that.
Agreed.
I imagine that FSS was going to treat the grenade skill in one of their rebalancing patches eventually, however, that boat sank LONG ago. 

And God forbid Hanbit do any programming, why, that would carry the redolent odor of effort and we surely can't have that, now can we?
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BuwaroElexion666

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Re: Pure Grenades? (Marksman ideas help?)
« Reply #3 on: Feb 19, 2014; 04:05 PM »
That's for a lv50 character who will be grinding for ranks,mind you.Of course it can be preserved through to lv55 if it appeals to you,but it's quite an ill-advised build in terms of endgame boss efficiency.
I do find it a fun concept,and a severely ill-treated one at that.

The build you offered looks swell, but sadly at level 18 I don't have access to the toxic grenade, let alone 10 ranks of it. I'll keep in mind the skill set however, for when I finally have 25k available to buy retrainers I probably will.
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Manu

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Re: Pure Grenades? (Marksman ideas help?)
« Reply #4 on: Feb 19, 2014; 09:56 PM »
Nice. Thanks Bryan. I was wondering the same thing with those grenades. I never thought that would
work to level in Stonehenge. Always letting the engy do the job  :D. But sometimes, there is no engy
around.

@Bryan
I noticed on this one and your other posts the Weapon Master only gets 2 points. There is no
difference adding more points?

thegreatcthulhu

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Re: Pure Grenades? (Marksman ideas help?)
« Reply #5 on: Feb 20, 2014; 12:52 AM »
...but it's quite an ill-advised build in terms of endgame boss efficiency.
I do find it a fun concept,and a severely ill-treated one at that.
Agreed.
I imagine that FSS was going to treat the grenade skill in one of their rebalancing patches eventually, however, that boat sank LONG ago. 

And God forbid Hanbit do any programming, why, that would carry the redolent odor of effort and we surely can't have that, now can we?


I recall at some point Hanbit made a go-round attempt to re-balance Grenades. Judging from what I have read here,  their efforts may have been for naught.  I think it was for the 1.5 patch of Hellgate.
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Bryan

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Re: Pure Grenades? (Marksman ideas help?)
« Reply #6 on: Feb 20, 2014; 03:29 AM »
The build you offered looks swell, but sadly at level 18 I don't have access to the toxic grenade, let alone 10 ranks of it. I'll keep in mind the skill set however, for when I finally have 25k available to buy retrainers I probably will.
Great,glad it appeals to you :) I tend to use Toxics as the main ones,and Explosives only in close encounters.A Multishot volley of each tends to suffice for Stonehenge,even more so with some shield penetration.
A Bracelet of Brutality's 35% and 7/10 in Flashcrasher,or a maxed Flashcrasher should provide 100% penetration for all grenades,which is plain amazing for Harrow Deep farming.The thing is,either 7/10 or 10/10 seem to require too many points to be an easy choice.

And God forbid Hanbit do any programming, why, that would carry the redolent odor of effort and we surely can't have that, now can we?
Absolutely not!Such hideous practices only lead to more effort,and such a vicious circle must be avoided at all costs.
Since it's easier to skip the effort and still get paid...

I noticed on this one and your other posts the Weapon Master only gets 2 points. There is no
difference adding more points?

Well there is,each point adds 20% cdb and if we're going to max it,that's 100% more than 2/7.The thing is,it's weighed against other core skills,and in this build's case even more so,since grenades don't crit.
If one can afford it,it's surely a fine investment when all else is taken care of :)
For instance,I'd argue that it's among the best skills to get on a main weapon if feeds allow it,since it doesn't take away any core skills in case of a weapon swap.
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List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.