Author Topic: Class Builds  (Read 6355 times)

Vuxacha

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Class Builds
« on: Aug 18, 2011; 02:59 AM »
So I was thinking, we should make some kind of a compendium with a list of builds and such :)

If you could, list what you think pros/cons, things you can do etc.

http://www.hellgateaus.net/planner/#Engineer,50,20,0,000010000051131850081801210300200,000100000000000

So with this build I'm aiming for +2 engi skills, things can be moved around basing on augs, i.e. hastebot only needs to be summoned out of combat/entry into zone so you could get +4 from 2 1h's +2 all skills = only need 4 points in it, if you aim at only +1 skills, I would take points out of napalm strike and nano bots (really just there for that extra dps when really helpful to have)

you could add more with +skills etc.

Feel free to critique, I'd like to hear opinions on why this build is bad, where it could be improved etc =)

Hypothraxer

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Re: Class Builds
« Reply #1 on: Aug 18, 2011; 02:54 PM »
Some questions & adivces :
- How can you have +2 all skills ? ATM there's no way to do so on an engineer (only +1 from helmet)
- You can have 2 1h weapons with +3 haste bot already, so just put 3 points in it.
- Master engineer is one of the most important skills for your drone (until you plan to make a pure dmg dealer drone ; but you didn't take tactical mode).
- From my experience, Nanobots is useless (I had 6 points in nanobots, and I didn't see the real efficiency of this on bosses).
- Spider mines are fun & devastating (really useful on  Berial hell, you can down his shield in a second when he disappears/appears)

Here's my 2 characters ATM :
- droneless engineer (lvl 55 rank 7) :
http://www.hellgateaus.net/planner/#Engineer,50,50,0,000010106665146330000900000000000,000000044000444
2 +6 hus ATM (aiming for Hurricane's), some armor (450 ATM without pet), and explosions all the way
- multitask crit/strike MM (lvl 55 rank 12) :
http://www.hellgateaus.net/planner/#Marksman,55,50,1,0000100077a0000000000a10000077700,040000044000044
+28%crit / +800% crit dmg without weapons ATM, with 3 weapons set (2 hus with CCM vs daemons, 1 hu with CCM vs beast & 1 hu with CCM vs spectral ; 2 hus with various CCM vs all sort of enemies). Yeah I know, I should use sniper stance, but I don't like it

Hypo
« Last Edit: Aug 18, 2011; 03:07 PM by Hypothraxer »

Geministar

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Re: Class Builds
« Reply #2 on: Aug 18, 2011; 06:01 PM »
I started out agreeing with Hypo, but then it went south and so I'll throw my two bits in on the Engy and MM striker builds. Note: I was probably one of the first players to make a well developed MM Striker build when the MM-gimping...errr, I mean patch, came out in the original HG:L. I was very active in the HGL community and me and a buddy of mine pretty much developed the Striker build for the rest of the community (truth be told, most MMs gave up after that patch, and those that didn't tried to go the magic bullet/crit method).

Engy build:
 - Bots: You go overboard on a couple things here, and invest in some useless skills (like Hypo said) as well. You will want to plan for gear sets that have +skills (either naturally, or by augmenting), so since you plan on having the +1 all skills helmet, plus some +3 skills on gear, never go about 6 or 7 on anything. Therefore, take Molotov to 6, take the minimum for the Rocket bot, get rid of Nanobots and reduce Spider to about 5. As Hypo said, put Haste at 3 and leave it.
 - Drones: On the left side, you're good to go. On the right side, you've skipped the most important (again, as Hypo mentioned) skill here, Master engineer. Your drone is first and foremost, your tank. Secondly, its a tank. Lastly, it's a damage dealer/healer (bet you thought I was going to say, "tank" again didn't you?). So, get Master Engy to 5, and maybe get Drone Construction to 5 as well (for more hp). Almost all of your gear is going to have +pet health, armor or damage on it, so you'll want to invest lightly here, but not too lightly, a nice bit of moderation is what is required.
 - Spec Ops: OK, you screwed this part up royally (sorry, don't take it personally, it's a learning process). First off, you want everything in this tree except Rapid Fire. So, get the minimum in each to start with. Secondly, the strikes are HUGE dps and are synergistic, so you need to get some points in them. Ssshhh, here is a secret, Smackdown is the king skill in all of HG:G...don't tell anyone. Smackdown has an enormous stun effect strength, get this guy into the 3500-4000 range and you'll be stunning everything short of Dessi (which means you'll be stunning Molly and his co-horts effectively). So, drop 2-3 points in Smackdown, 0-2 in SiA (pretty worthless actually, but just one point takes the AoE from 20m diameter to 24m), and 3-4 in Napalm which effects the duration, thus the amount of damage since it is a DoT AoE. Lastly, phase grenade has two purposes, it is a great (de)buff, second it is a great thing to toss on mobs rushing you to give you some breathing room.

Special note on Smackdown: Smackdown will be your crowd control weapon. In mob dense areas like the Stonehenge maps, it is invaluable for giving your team a breather, recovery, escape, or risk-free attacking. The stun effect is so powerful that even bosses (well, Dessi might be an exception, I can't recall) will succumb to it's stun and certainly any sub-boss mobs will as well. As an MM, you'll be doing a bit of kiting (smirk), so locking down your enemies will be a huge boon to you, and combine that with Escape and you're pretty much a plexi-glass cannon instead of a plain glass cannon.

My engineer build suggestion would look like this;
Geministar's Engy Striker build

--------------------------------------
Comments on Hypo's MM Striker...

 - Assault: Invest in the Tactical Stance line, it is a boon to your shields and most importantly hits all of the big areas; +dmg, +accuracy, & +distance. As a fragile MM, you need to keep your distance, and a long distance means you need to be accurate, and +dmg is +dmg...right? So, invest the minimum and let +skills do the rest. Also, Elemental vision will aid your elemental attacks (this is a striker build, right?).
 - Recon: Well, you missed the boat on this one. You skipped the 2nd most important skill and went crazy on the crit line. First off, you absolutely must get Multi-beacon because late in the game you'll only be facing two types of fights, boss fights and large mob fights. With the boss fights, you'll be facing the boss + all of their minions (so you need both Beacon & Multibeacon), anywhere not a boss fight you'll be facing large groups of enemies and running for your life. Multi-beacon not only increases your damage on the targets, but you also benefit from the passive Elemental Beacon boost, not to mention it's range is 40m....40m! Secondly, please put one (1) point in Sniper....go ahead, I'll wait...do you see the boosts that Sniper gives you? You remember above where we talk about +dmg, +acc, & +range? Sniper is a one-point-wonder, get it and use it because that +60% range will allow you to engage most mobs outside of their aggro range, making it an easy fight. Lastly, don't go crazy with the Deadeye or Weapon Master...I mean, you could, but it's not necessary, because you're building a striker, which means you specialize in the Demo line. Now, Multi-shot is ABSO-FREAKIN-LUTELY necessary, so get it to about 10 seconds with whatever your gear+points invested needs to be.
 - Demolitions: Wow, you skipped EMP Blast...that's just not right. EMP Blast removes **all** of the shields from your enemies within range...all. BTW, EMP Blast also removes **all** of the shields from your enemies within about 10m diameter. Anyway, get it and keep it at 1 point, you'll be using it a lot against mobs with shields because it makes fights so much easier. Next, I appreciate your commitment to the strike line, but really, Shock and Yawn...without it's synergy, it's worthless...really, I'm not even kidding, it's useless. So, since the two stars of the show do depend on hard point investment for the synergies, I'd recommend a 6/5/3 Napalm/Smackdown/SnA apportionment. For grenades, this is a personal bit, and there are several (I'm sure) that will disagree with me, but grenades are lifesavers, especially in the early to mid-game. As a MM Striker, you are typically a ranged attacker, although you could adopt a carefree attitude by grabbing a couple of Hu's and diving into your strike fields...c'est la vie. However, I like all of the grenades for particular reasons;
 Explosive is an 'on-impact' detonation, which means you can fire it and hit something immediately, this is good for spawning mobs that pop up right on top of you or behind you, also those frisky fellborn-types that try to bum-rush you, the AoE of the EG should get them all and put a hurting on them if not outright destroy them.
Phase as I said above, its a great (de)buff, but it's also a sticky grenade which has it's uses and can be a great opener on smaller fights where you don't want to waste your strikes.
Toxic prevents healing, can anyone think of an instance where preventing your enemies from healing would be beneficial...anyone...anyone? Yes, always.
Concussion ...oh dear Concussion, how misunderstood you are...remember how Smackdown is the king daddy of all HGL skills? Well, the Concussion grenade does the same thing PLUS it reduces % shields as its synergy! What's not to love? Good damage, stuns to be-Jesus, reduces shields, and has a 12m diameter effect...hmmm, I guess if it had 'on-impact' it would be the 'perfect' nade.


So, with your crit-focused striker build above in mind, here is what my MM Striker build suggestion would look like;
Geministar's MM Striker build

Note: Apparently, Hanbitsoft reduced the effectiveness of the strikes at levels 1 & 2, kept them the same at level 3 and increased their effectiveness by 7%, 14%, 21% and 28% for levels 4-7. Thus, late in the game, the striker build becomes even more powerful.

Enjoy!
« Last Edit: Aug 22, 2011; 08:58 PM by Geministar »

Vuxacha

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Re: Class Builds
« Reply #3 on: Aug 22, 2011; 01:47 AM »
Some questions & adivces :
- How can you have +2 all skills ? ATM there's no way to do so on an engineer (only +1 from helmet)
- You can have 2 1h weapons with +3 haste bot already, so just put 3 points in it.
- Master engineer is one of the most important skills for your drone (until you plan to make a pure dmg dealer drone ; but you didn't take tactical mode).
- From my experience, Nanobots is useless (I had 6 points in nanobots, and I didn't see the real efficiency of this on bosses).
- Spider mines are fun & devastating (really useful on  Berial hell, you can down his shield in a second when he disappears/appears)

Here's my 2 characters ATM :
- droneless engineer (lvl 55 rank 7) :
http://www.hellgateaus.net/planner/#Engineer,50,50,0,000010106665146330000900000000000,000000044000444
2 +6 hus ATM (aiming for Hurricane's), some armor (450 ATM without pet), and explosions all the way
- multitask crit/strike MM (lvl 55 rank 12) :
http://www.hellgateaus.net/planner/#Marksman,55,50,1,0000100077a0000000000a10000077700,040000044000044
+28%crit / +800% crit dmg without weapons ATM, with 3 weapons set (2 hus with CCM vs daemons, 1 hu with CCM vs beast & 1 hu with CCM vs spectral ; 2 hus with various CCM vs all sort of enemies). Yeah I know, I should use sniper stance, but I don't like it

Hypo

Shew you both gave some amazing replies =) Thanks! (I'm quoting this one because it's 1/4th the length of Gem's =p)

Ahkay, for some reason I thought you could get +2, my bad!

Ok so I had a look at your build Gem and it's level 55 so it's something I can build too =)

http://www.hellgateaus.net/planner/#Engineer,55,20,10,000010114161131330050752210510200,000000000000000 i put it on to the hellgateaus planner simply because the german one takes forever to load for me [:

So Phase grenade was a skill that I thought I would never use, does it not share the same cd as the strikes? its cd is shorter then the strike's shared cd hah

Thanks for the feedback [: I shall take a look into this when i get home =)

Geministar

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Re: Class Builds
« Reply #4 on: Aug 23, 2011; 02:22 PM »
I was just going through my computer because I got a new cell phone (Droid 3), and noticed some  screenshots from HG:L (found a number of screenshots of my MM Striker, lvl 55 r25), that showed my attributes and skill selections...notably, I didn't not progress the Tactical Stance tree, primarily because I think that I found (this started coming back to me after I saw the screenshots), in the Wilds and other Stonehenge areas, that it the instances were so intensive, that I never had time to pop-a-squat and had to keep running everywhere. In fact, several screenshots show me attempting different equipment load outs where I'm trying to fit into all of my gear and pump my speed up. I have a photo where I am holding Hot Shots where my speed is 184, although I could have gone faster with a pair of +15% Jung's (I have FOUR of those now)...my weapons were; Nikola's (1), Hot Shots (2), and Olo's Eternal Rest (3) --> If I remember correctly, Olo's was my boss weapon, since I'd skip it off of the ground and it would split into multiple physical splash damage discs...

Anyway, what I guess I'm saying is that I may revise my build to remove the TS tree for end game play, because you rarely ever get to stand still as a glass-cannon.

With that being said, perhaps people would like to review the build that I am considering right now, that totally discards the TS line, in fact out of the Assault trees, only Escape/Artist is utilized. This build is made for ranged fighting and focuses a good deal on crits in conjunction with Sniper/Master. The idea being, that as you progress to the late game, you'll get to a point where you'll be maxed level and your opponents will be +10 levels to you, so that being one-shotted will be quite feasible. Thus, you want to keep your distance and yet keep damage pouring into the target;

Gemini's MM Striker v. 2.00

Look that over and give feedback, and I'll post an 'old' pic of my MM in a bit.



 

ERISS

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Re: Class Builds
« Reply #5 on: Aug 23, 2011; 03:30 PM »
, I didn't not progress the Tactical Stance tree, primarily because I think that the instances were so intensive, that I never had time to pop-a-squat and had to keep running everywhere.
I may revise my build to remove the TS tree for end game play, because you rarely ever get to stand still as a glass-cannon.

 the build that I am considering totally discards the TS line, in fact out of the Assault trees, only Escape/Artist is utilized. This build is made for ranged fighting and focuses a good deal on crits in conjunction with Sniper/Master. The idea being, that as you progress to the late game, you'll get to a point where you'll be maxed level and your opponents will be +10 levels to you, so that being one-shotted will be quite feasible. Thus, you want to keep your distance and yet keep damage pouring into the target;
Maybe TS can be kept, if you use machinegun with good fire range and mods with +Range. That's what I do, but I'm not in late game yet (however I was high level in first HG:L).
Eriscordia build: http://www.hellgateaus.net/planner/#Marksman,55,50,0,000012100063996463000000111110001,113212111141044
Based on Interrupts and Elemental effects (can have +178%). I prefer Modified ammo than Beacon, for I like using the fewer keys, but I know Beacon is group friendly... And in hope of a +1 Marksman skills..
« Last Edit: Aug 23, 2011; 04:05 PM by ERISS »

Hypothraxer

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Re: Class Builds
« Reply #6 on: Aug 23, 2011; 03:43 PM »
Geministar :
- as I didn't put a single point in willpower (CCM mods need accuracy only), I simply can't spam 'nades, strikes & beacon (150 power pool, w00t !) ; with my build it's not a real problem, I just use multishot, a power injector & a strike on start or end of the multishot phase (depending if I'm shooting a single boss or many enemies)
- I can solo really easily moloch hell (~10min) & NM catacombs (can't beat karabia in hell) without dying
- I'm focusing on unique parts with %crit chance AND %increases use rate of marksman skills (already got Northrop Guru, Grimsoles & Sue Steadiers with theses bonuses) ; multishot CD at 36sec & strikes CD at 30 for now
- in end game, the highest enemies you'll meet (ATM) will be lvl 58 monsters ; not 10+ levels of you

Vuxacha :
- grenades & strikes have separate CDs ; you'll have a minimum 12s CD between two strikes, but not with 'nades. I don't know if you can reduces the 12s CD between strikes if you get more than 70% increase use rate of tactical skills.
- your engi skilltree seems really viable !

Geministar

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Re: Class Builds
« Reply #7 on: Aug 23, 2011; 11:31 PM »
- I can solo really easily moloch hell (~10min) & NM catacombs (can't beat karabia in hell) without dying
- I'm focusing on unique parts with %crit chance AND %increases use rate of marksman skills (already got Northrop Guru, Grimsoles & Sue Steadiers with theses bonuses) ; multishot CD at 36sec & strikes CD at 30 for now
I don't know about HG:G, but in HG:L, Eyes of the Maverick were a highly sought after helmet. I had one that was pretty darn sweet...found it



I also had a few +1 skills Hunter helms, but I preferred that EotM to just about everything.

- in end game, the highest enemies you'll meet (ATM) will be lvl 58 monsters ; not 10+ levels of you

My bad, I was going off of old info (it was level 65 for HG:L). BTW, here was my level 50, r25 MM Striker from HG:L, and I'll also throw in some dye kit uniforms (I had all of the dye kits).



Dye Kits:






That last one reminds me of Kate Beckinsale...rawr. BTW, I think that helmet in the last two pics is one of my +1 skills, but I don't know for sure at this point.

I'll look to see if I can find any pics of my solo'ing bosses, I know Syd and Desi were "impossible" for me, but just about all of the rest were do-able...
Good day!

Geministar

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Re: Class Builds
« Reply #8 on: Aug 24, 2011; 09:04 PM »

So Phase grenade was a skill that I thought I would never use, does it not share the same cd as the strikes? its cd is shorter then the strike's shared cd hah

Thanks for the feedback [: I shall take a look into this when i get home =)

CD = cast delay?
So far as I can tell (my current MM Striker is only level 28), grenades and strikes don't share cast delay. In HGL, grenades had no cd that I know of, if you look at my screenshots above, you'll see that I had them on keys 1, 2, & 3, so I could quickly spam them just by rolling my fingers across those three keys quickly. I think I probably had Napalm and Smackdown on my mouse thumb buttons (button 4 & 5).

@ Hypothraxer,

I think that engy build is 'mine', at least it looks like what I usually build to with my Engy Striker, I think Vush just put it in a different planner.

django

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Re: Class Builds
« Reply #9 on: Aug 24, 2011; 09:36 PM »
Excuse me? A Maverick with 868 Armor? This was on Testcenter i guess???
Pistolero MM 55/27 (Mongo Klikke)
Comanche ENG 50/9 (Mongo Klikke)
Sanchi EVO 55/24 (Mongo Klikke)

Vuxacha

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Re: Class Builds
« Reply #10 on: Aug 25, 2011; 06:29 AM »

So Phase grenade was a skill that I thought I would never use, does it not share the same cd as the strikes? its cd is shorter then the strike's shared cd hah

Thanks for the feedback [: I shall take a look into this when i get home =)

CD = cast delay?
So far as I can tell (my current MM Striker is only level 28), grenades and strikes don't share cast delay. In HGL, grenades had no cd that I know of, if you look at my screenshots above, you'll see that I had them on keys 1, 2, & 3, so I could quickly spam them just by rolling my fingers across those three keys quickly. I think I probably had Napalm and Smackdown on my mouse thumb buttons (button 4 & 5).

@ Hypothraxer,

I think that engy build is 'mine', at least it looks like what I usually build to with my Engy Striker, I think Vush just put it in a different planner.

cd=cooldown [:

and yup if he's quoting the next post it's your build popped into a diff planner, phase grenade's a skill I think I'll get a bit later though [:

Geministar

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Re: Class Builds
« Reply #11 on: Aug 25, 2011; 07:25 PM »
Excuse me? A Maverick with 868 Armor? This was on Testcenter i guess???

I don't believe so. At some point, I did play a bit on the test server before some of the patches dropped, but near the 'end' of Flagship Studios' I was playing strictly on the 'main' server. In my screenshot list, those two screenshots come one after another, so I'm assuming (I don't recall the 'date made') that I probably took those on one of the last days/nights, and that they were taken on the same night. It looks like I switched out helmets, most likely because that is a +1 skills helm that I wanted for taking on Molly (that is where I look to be).